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More info about this OSRIC thing?
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<blockquote data-quote="Mythmere1" data-source="post: 3025123" data-attributes="member: 26563"><p>I am hoping that OSRIC fosters modules and supplements in which the author of the supplement "breaks" the rules (substituting a formula or probability curve or creative resolution) in a way that's specific to the module.</p><p></p><p>The world is the GM's oyster, a blank slate. When the author of a module pinch hits, to give the GM a creative nudge, the world is the author's oyster until the GM takes over.</p><p></p><p>This approach harkens back to the early days of the game when rules provided little constraint to the GM's creativity; they merely provided a universal platform to define and structure an imaginative game. OSRIC is designed to maximize the creative potential of the resource-writer.</p><p></p><p>What does that have to do with half-elf druids? Well, it would have if the little "speeches" I wrote into my original versions had stayed in the document. I tried to push this game philosophy in the text of the document, and these were rightly taken out later by P&P. Such matters of opinion don't belong in a system document. The OSRIC philosophy (which now not explicitly stated in the document itself) is to take a very spartan system as the platform and let writers of every game-philosophy, every writing-style, every walk of fantasy fandom ... go to town with it.</p><p></p><p>Hence, it's not that this has much to do with questions of half-elven druids ... it's that questions of half elven druids have little to do with OSRIC. No one is actually going to sit down and generate a character from OSRIC (and if they do, there's still a GM to say, "sure, make a half-elven druid"). And if the author of a module chooses to put in a half-elven druid, who's to say he's wrong? A system document isn't a set of game rules: it's the PART of a game that's made universally available as a standard for writers.</p><p></p><p>OSRIC is all about removing constraints on our collective creativity. Not only is this reflected in the OSRIC open license, but it's also woven tightly into the philosophy of the document itself. I have always seen 1e as being as free-form as the Holmes Basic set I started RPGing with, but with more imagination-resources wrapped into the books. I shot for that target (well, I aimed and pulled the bow a bit - Stuart finished pulling the bow and actually made the shot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 3025123, member: 26563"] I am hoping that OSRIC fosters modules and supplements in which the author of the supplement "breaks" the rules (substituting a formula or probability curve or creative resolution) in a way that's specific to the module. The world is the GM's oyster, a blank slate. When the author of a module pinch hits, to give the GM a creative nudge, the world is the author's oyster until the GM takes over. This approach harkens back to the early days of the game when rules provided little constraint to the GM's creativity; they merely provided a universal platform to define and structure an imaginative game. OSRIC is designed to maximize the creative potential of the resource-writer. What does that have to do with half-elf druids? Well, it would have if the little "speeches" I wrote into my original versions had stayed in the document. I tried to push this game philosophy in the text of the document, and these were rightly taken out later by P&P. Such matters of opinion don't belong in a system document. The OSRIC philosophy (which now not explicitly stated in the document itself) is to take a very spartan system as the platform and let writers of every game-philosophy, every writing-style, every walk of fantasy fandom ... go to town with it. Hence, it's not that this has much to do with questions of half-elven druids ... it's that questions of half elven druids have little to do with OSRIC. No one is actually going to sit down and generate a character from OSRIC (and if they do, there's still a GM to say, "sure, make a half-elven druid"). And if the author of a module chooses to put in a half-elven druid, who's to say he's wrong? A system document isn't a set of game rules: it's the PART of a game that's made universally available as a standard for writers. OSRIC is all about removing constraints on our collective creativity. Not only is this reflected in the OSRIC open license, but it's also woven tightly into the philosophy of the document itself. I have always seen 1e as being as free-form as the Holmes Basic set I started RPGing with, but with more imagination-resources wrapped into the books. I shot for that target (well, I aimed and pulled the bow a bit - Stuart finished pulling the bow and actually made the shot :) ). [/QUOTE]
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