More Infos on Gelatinous Cube?

bgardner said:
You can try to escape (don't recall the mechanic, sorry) or attack it from the inside.
I'd expect it to be equivalent to the escape from grabs (Athletic against Fort or Acrobatics against Ref, wasn't it?), perhaps forcing the check against Fort.
bgardner said:
It had a pretty decent move too, 6 or 8 square I think. No idea about hit points or defenses.
That's pretty fast for a geometric pile of goo. At least double of what the 3.5 version had.

Of course, the important question is - 2 squares or 3 squares a side? :p
 

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bgardner said:
Carrion Crawlers have a poisoning effect that's gets worse as you continue to fail saves. You actually have to roll two types of saves. On of of the saves puts you at slowed (move of 2) when you're first poisoned, the first failed save moves you to immobilized (move of zero), the next moves you to stunned (no actions). I don't recall what the other type of save or effect was, but as long as it was present the save for the paralaysis (slow->immobilized->stunned) was at a -5.
I'm guessing this is how the medusa's turn-to-stone gaze is going to work, too. Good times :)
 

Lizard said:
a)In order to simplify things, it is now a Gelatinous Pyramid. Early playest reports found that cubes had 'too many sides'. Complaints from grognards were drowned out by people noting that "Since you only attacked the front of it anyway, the other sides were just simulationist nonsense. You really only need one side."

Actually, a gelatinous moebius strip would kick all kinds of ass.
 

Gnomes get hallucinatory terrain and color spray? Sweet. I thought when the gnome moved to the Monster Manual it was just going to be a placeholder Level 1 monster so people who liked gnomes could play one. Looks like they are doing something interesting with them.
 


ainatan said:
It would be cool if the gelatinous cube, when hit by slashing weapons, created small gelatinous minions.

Well could follow the same concept I am going to use for a Charnel Hound: Charnel Hound dies -> bodies fall to the ground -> rise again as minion undead.

You could do the same for the Gelatinous Cube: Gelatinous Cube dies -> splits apart and oozes away -> small minion oozes form in the cracks and begin to attack.
 

Fallen Seraph said:
Well could follow the same concept I am going to use for a Charnel Hound: Charnel Hound dies -> bodies fall to the ground -> rise again as minion undead.

You could do the same for the Gelatinous Cube: Gelatinous Cube dies -> splits apart and oozes away -> small minion oozes form in the cracks and begin to attack.


Why stop there? Have the beholder split into ten eyes that fly around shooting a single ray each!
 

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