D&D 5E More Interesting Cantrips

OK, here's one

Request
Casting Time: 1 action
Range: 25 ft
Duration: Instantaneous, or if an object is requested, Concentration (up to 1 minute)
Make a request, or choose a willing creature within range to make one. The request is a short verbalized desire for a minor change in the requestor's environment, such as warmer food, fluffier sheets, or a more pleasant personal aroma. Minor transpositions (e.g. sliding a key under a door), are possible, but not teleportation or removing an item from a creature's possession. A mundane, non-monetary object that is Tiny can be requested to appear, and remains so long as the caster concentrates (up to 1 minute).
The spirit of the request is always heeded, but requests attempting to exceed the power of the guidelines given here simply fade without effect.

I love it!
 

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I have a problem with hypnosis. Not with the caster getting to control him up to a reasonable amount. The victim should not be able to be forced to do something he normally would not do. I don't play 4E but in 3E you can't make a person under a charm spell do things against his nature and the higher spell dominate allows a new will save if you try and force them to do something that would get them killed or is majorly against their nature.

Apples to oranges. The charm spell in 3e lasts a while and is more flexible. In 4e, the particular cantrip mentioned is merely a combat spell that allows you control a creature's reaction (which does not seem to be defined in 5e?) for the next round, so is more focused and limited. But I agree with you that, as written, this would not be appropriate in the context of 5e. Like others have mentioned, I would like cantrips to be utility focused with possible combat applications; so more FX, but less direct damage, so to speak.
 

Here's one more

Say My Name
Casting Time: 1 action
Range: 25 feet

Choose one creature within range who can see, hear, understand you, and speak in the same language you address them. The target must make a Charisma save, or be unable to include you as a target in their actions until they speak your name aloud, which removes this restriction. This cantrip automatically imparts knowledge of your name to the target, who can make a Charisma save on each of their subsequent turns to dispel the effect without saying your name. If the target speaks your name, you gain advantage on your next Charisma check. This benefit lasts till the end of your next turn.
Special: If the target speaks your true name, you are stunned until the end of your next turn, and gain no other benefits.

You're damned right.
 

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