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*Pathfinder & Starfinder
More new spells: Raise as Fell / Fell Resurrection
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<blockquote data-quote="StalkingBlue" data-source="post: 1508812" data-attributes="member: 645"><p>And these are the two 'resurrection'-type spells I'm making planning on making available to Legates (evil clerics) in Midnight, instead of Raise Dead, Rez and True Rez. </p><p></p><p>Both cause the subject to rise as Fell, a Midnight-specific corporeal undead with the base creature's personality, stats and abilities plus undead template. </p><p></p><p>Again I'd be grateful for any comments. </p><p></p><p></p><p></p><p><strong>Raise as Fell </strong></p><p>Necromancy [Evil] </p><p>Level: Lgt5 </p><p>Components: V, S, DF, M, XP </p><p>Casting Time: 10 minutes </p><p>Range: Touch </p><p>Target: Dead INT5+ creature touched </p><p>Duration: Instantaneous </p><p>Saving Throw: Will negates, see text </p><p>SR: No </p><p></p><p></p><p>This spell causes a dead creature with INT5 or higher to rise as Fell. The head and torso must be in one piece for the spell to work. The spell works only if the creature has been dead for no longer than one day per caster level and had undergone no transformation after death (such as rising as Fell or undead spawn). </p><p></p><p>The spell binds the departed soul to the dead body by foul necromantic energies, causing the creature to rise as Fell, with all hp damage and ability damage and other conditions cured and no level or HD loss. The raising caster has a +4 bonus on all Rebuke rolls against the Fell creature. </p><p></p><p></p><p><em>Material component:</em> A sprinkle of unholy water and diamonds worth at least a total of 1000gp. </p><p></p><p><em>XP cost</em>: For Raising a willing creature, none. If the soul resists but fails its Will save, the caster may drag the unwilling soul into the Fell body by burning some of his own life force: 1000XP. </p><p></p><p></p><p></p><p><strong>Fell Resurrection</strong></p><p>Necromancy [Evil] </p><p>Level: Lgt8 </p><p>Components: V, S, DF, M, XP </p><p>Casting Time: 1 hour </p><p>Range: Touch </p><p>Target: Dead sentient creature touched </p><p>Duration: Instantaneous </p><p>Saving Throw: None or Will negates, see text </p><p>SR: No or Yes, see text </p><p></p><p>This spell works like Raise Fell, except for the following: </p><p></p><p>The subject may not have been dead for longer than 1 month per caster level. The condition of the remains is not an issue, any fragment of the body suffices. </p><p></p><p><em>Material Component</em>: A sprinkle of unholy water and diamonds worth at least a total of 5000gp. </p><p></p><p><em>XP cost:</em>: (if soul unwilling to return fails Will save): 5000XP.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1508812, member: 645"] And these are the two 'resurrection'-type spells I'm making planning on making available to Legates (evil clerics) in Midnight, instead of Raise Dead, Rez and True Rez. Both cause the subject to rise as Fell, a Midnight-specific corporeal undead with the base creature's personality, stats and abilities plus undead template. Again I'd be grateful for any comments. [b]Raise as Fell [/b] Necromancy [Evil] Level: Lgt5 Components: V, S, DF, M, XP Casting Time: 10 minutes Range: Touch Target: Dead INT5+ creature touched Duration: Instantaneous Saving Throw: Will negates, see text SR: No This spell causes a dead creature with INT5 or higher to rise as Fell. The head and torso must be in one piece for the spell to work. The spell works only if the creature has been dead for no longer than one day per caster level and had undergone no transformation after death (such as rising as Fell or undead spawn). The spell binds the departed soul to the dead body by foul necromantic energies, causing the creature to rise as Fell, with all hp damage and ability damage and other conditions cured and no level or HD loss. The raising caster has a +4 bonus on all Rebuke rolls against the Fell creature. [i]Material component:[/i] A sprinkle of unholy water and diamonds worth at least a total of 1000gp. [i]XP cost[/i]: For Raising a willing creature, none. If the soul resists but fails its Will save, the caster may drag the unwilling soul into the Fell body by burning some of his own life force: 1000XP. [b]Fell Resurrection[/b] Necromancy [Evil] Level: Lgt8 Components: V, S, DF, M, XP Casting Time: 1 hour Range: Touch Target: Dead sentient creature touched Duration: Instantaneous Saving Throw: None or Will negates, see text SR: No or Yes, see text This spell works like Raise Fell, except for the following: The subject may not have been dead for longer than 1 month per caster level. The condition of the remains is not an issue, any fragment of the body suffices. [i]Material Component[/i]: A sprinkle of unholy water and diamonds worth at least a total of 5000gp. [i]XP cost:[/i]: (if soul unwilling to return fails Will save): 5000XP. [/QUOTE]
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More new spells: Raise as Fell / Fell Resurrection
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