StalkingBlue
First Post
And these are the two 'resurrection'-type spells I'm making planning on making available to Legates (evil clerics) in Midnight, instead of Raise Dead, Rez and True Rez.
Both cause the subject to rise as Fell, a Midnight-specific corporeal undead with the base creature's personality, stats and abilities plus undead template.
Again I'd be grateful for any comments.
Raise as Fell
Necromancy [Evil]
Level: Lgt5
Components: V, S, DF, M, XP
Casting Time: 10 minutes
Range: Touch
Target: Dead INT5+ creature touched
Duration: Instantaneous
Saving Throw: Will negates, see text
SR: No
This spell causes a dead creature with INT5 or higher to rise as Fell. The head and torso must be in one piece for the spell to work. The spell works only if the creature has been dead for no longer than one day per caster level and had undergone no transformation after death (such as rising as Fell or undead spawn).
The spell binds the departed soul to the dead body by foul necromantic energies, causing the creature to rise as Fell, with all hp damage and ability damage and other conditions cured and no level or HD loss. The raising caster has a +4 bonus on all Rebuke rolls against the Fell creature.
Material component: A sprinkle of unholy water and diamonds worth at least a total of 1000gp.
XP cost: For Raising a willing creature, none. If the soul resists but fails its Will save, the caster may drag the unwilling soul into the Fell body by burning some of his own life force: 1000XP.
Fell Resurrection
Necromancy [Evil]
Level: Lgt8
Components: V, S, DF, M, XP
Casting Time: 1 hour
Range: Touch
Target: Dead sentient creature touched
Duration: Instantaneous
Saving Throw: None or Will negates, see text
SR: No or Yes, see text
This spell works like Raise Fell, except for the following:
The subject may not have been dead for longer than 1 month per caster level. The condition of the remains is not an issue, any fragment of the body suffices.
Material Component: A sprinkle of unholy water and diamonds worth at least a total of 5000gp.
XP cost:: (if soul unwilling to return fails Will save): 5000XP.
Both cause the subject to rise as Fell, a Midnight-specific corporeal undead with the base creature's personality, stats and abilities plus undead template.
Again I'd be grateful for any comments.
Raise as Fell
Necromancy [Evil]
Level: Lgt5
Components: V, S, DF, M, XP
Casting Time: 10 minutes
Range: Touch
Target: Dead INT5+ creature touched
Duration: Instantaneous
Saving Throw: Will negates, see text
SR: No
This spell causes a dead creature with INT5 or higher to rise as Fell. The head and torso must be in one piece for the spell to work. The spell works only if the creature has been dead for no longer than one day per caster level and had undergone no transformation after death (such as rising as Fell or undead spawn).
The spell binds the departed soul to the dead body by foul necromantic energies, causing the creature to rise as Fell, with all hp damage and ability damage and other conditions cured and no level or HD loss. The raising caster has a +4 bonus on all Rebuke rolls against the Fell creature.
Material component: A sprinkle of unholy water and diamonds worth at least a total of 1000gp.
XP cost: For Raising a willing creature, none. If the soul resists but fails its Will save, the caster may drag the unwilling soul into the Fell body by burning some of his own life force: 1000XP.
Fell Resurrection
Necromancy [Evil]
Level: Lgt8
Components: V, S, DF, M, XP
Casting Time: 1 hour
Range: Touch
Target: Dead sentient creature touched
Duration: Instantaneous
Saving Throw: None or Will negates, see text
SR: No or Yes, see text
This spell works like Raise Fell, except for the following:
The subject may not have been dead for longer than 1 month per caster level. The condition of the remains is not an issue, any fragment of the body suffices.
Material Component: A sprinkle of unholy water and diamonds worth at least a total of 5000gp.
XP cost:: (if soul unwilling to return fails Will save): 5000XP.