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General Tabletop Discussion
*Pathfinder & Starfinder
More new spells: Raise as Fell / Fell Resurrection
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<blockquote data-quote="JimAde" data-source="post: 1508869" data-attributes="member: 16739"><p>Icky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I'm not familiar with the Midnight setting, but the ability to raise someone against their will is nasty. Makes retrieving your friends' bodies all the more crucial.</p><p> </p><p>Would it be more balanced to have the subject lose a level/HD? Since the character doesn't seem to lose much, and gains spiffy abilities, I could see munchkin evil players getting killed on purpose so they can be raised as Fell.</p><p> </p><p>Plus, aren't the GP and XP costs lower than regular Raise/Res? I don't remember for sure so I might be mistaken. If they are lower: why? From the (evil) caster's point of view this is a much more powerful spell. It not only raises an ally but places him under at least some control.</p><p> </p><p>EDIT: I posted this before I saw your Breath/Cup of Life spells. These seem well balanced against those, though I would still recommend Raise Fell cause the loss of a level.</p></blockquote><p></p>
[QUOTE="JimAde, post: 1508869, member: 16739"] Icky :) I'm not familiar with the Midnight setting, but the ability to raise someone against their will is nasty. Makes retrieving your friends' bodies all the more crucial. Would it be more balanced to have the subject lose a level/HD? Since the character doesn't seem to lose much, and gains spiffy abilities, I could see munchkin evil players getting killed on purpose so they can be raised as Fell. Plus, aren't the GP and XP costs lower than regular Raise/Res? I don't remember for sure so I might be mistaken. If they are lower: why? From the (evil) caster's point of view this is a much more powerful spell. It not only raises an ally but places him under at least some control. EDIT: I posted this before I saw your Breath/Cup of Life spells. These seem well balanced against those, though I would still recommend Raise Fell cause the loss of a level. [/QUOTE]
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More new spells: Raise as Fell / Fell Resurrection
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