johnsemlak
First Post
I was reading Sean Reynold's article on limiting the quantity of PC-class NPCs in the Eberron setting and it got me thinking which NPC classes I would use in campaigns.
I have often wanted a few more to fill a few niches. While I haven't used it extensively, one of my favorite 'no brainer' third party rules I use is the Thug NPC class from Traps and Treachery. It's for Rogues what the Warrior is to the Fighter, a weaker Rogue type.
I sometimes am unsure how to define Adepts in my campaign. Are they simply primitive clerics/spellcasters, such as you might find in a jungle village or similar place, or are they just a generic NPC cleric-type?
I have occasionally wanted to tweak the expert a bit and create a distinct merchant class, perhaps with minor spellcasting abilities.
Anybody out there use any other NPC classes? How much to you use them in general?
I have often wanted a few more to fill a few niches. While I haven't used it extensively, one of my favorite 'no brainer' third party rules I use is the Thug NPC class from Traps and Treachery. It's for Rogues what the Warrior is to the Fighter, a weaker Rogue type.
I sometimes am unsure how to define Adepts in my campaign. Are they simply primitive clerics/spellcasters, such as you might find in a jungle village or similar place, or are they just a generic NPC cleric-type?
I have occasionally wanted to tweak the expert a bit and create a distinct merchant class, perhaps with minor spellcasting abilities.
Anybody out there use any other NPC classes? How much to you use them in general?


