Sure. Same with feats. I mentioned that in my comments but I also stated that while I think certain feats and backgrounds will be favored because they are mechanically seen as better, I am okay with feats and backgrounds not being "balanced" because some people will choose for flavor over getting the best mechanical benefit. As long as they are mechanically interesting and let you do fun things, and as long as their are good options for all play styles, pillars of play, and settings, I'm okay with some being "underpowered."
My main comment on backgrounds was that they were all satisfactory. I like the direction they are taking in making more clear that these are just examples and giving more tools and clear instructions for making your own backgrounds. I want them to lean into that more. Also, I would like anything that is more "nurture" based, like skills and proficiencies to be removed from race and put into backgrounds and class. I also said that while I worry that the "ability scores from elsewhere" section makes background creation a bit more complicated, I overall appreciate and approve of it for backward compatibility.
In my comments for the races, I stated that race features should be clearly more "nature" based and skills, languages, proficiencies and other "nurture" based attributes should be something you get from backgrounds and class.