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More powerful spells at first level?
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<blockquote data-quote="RangerWickett" data-source="post: 2299471" data-attributes="member: 63"><p>You've overcosted a bit, I think.</p><p></p><p>You want an item that is Dispel Magic 3/Create Sound 1/Gen 3. You get targeted antimagic (Move Space, Scry, Move Earth) for 3 MP, an alarm as loud as shouting men for 1 MP, contingency for 1 MP, a 10-ft. radius for 1 MP, and the minimum duration for 1 MP. That's an expensive version.</p><p></p><p>The cheap version is Dispel Magic 1/Gen 2, 9000 gp to ward a room against teleportation fairly well.</p><p></p><p>If you want to shell out the big bucks, for 400,000 gp you can get Dispel Magic 3/Create Sound 2/Gen 15. That gets you local area (800-ft. radius), a very loud contingent alarm, (if a mage with 23 ranks in Dispel Magic makes it) SR 33 for worrisome spells, and the discerning enhancement so the alarm only goes off in the right areas.</p><p></p><p>Of course, there's still always Transform Earth to just reshape the stone walls.</p><p></p><p>In the skills-based modern EOM I'm working on, I've limited a few really game-altering effects like teleportation to feats.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2299471, member: 63"] You've overcosted a bit, I think. You want an item that is Dispel Magic 3/Create Sound 1/Gen 3. You get targeted antimagic (Move Space, Scry, Move Earth) for 3 MP, an alarm as loud as shouting men for 1 MP, contingency for 1 MP, a 10-ft. radius for 1 MP, and the minimum duration for 1 MP. That's an expensive version. The cheap version is Dispel Magic 1/Gen 2, 9000 gp to ward a room against teleportation fairly well. If you want to shell out the big bucks, for 400,000 gp you can get Dispel Magic 3/Create Sound 2/Gen 15. That gets you local area (800-ft. radius), a very loud contingent alarm, (if a mage with 23 ranks in Dispel Magic makes it) SR 33 for worrisome spells, and the discerning enhancement so the alarm only goes off in the right areas. Of course, there's still always Transform Earth to just reshape the stone walls. In the skills-based modern EOM I'm working on, I've limited a few really game-altering effects like teleportation to feats. [/QUOTE]
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More powerful spells at first level?
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