Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
More powerful spells at first level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 2302307" data-attributes="member: 18363"><p>Such rules would vary greatly from state to state. For instance, raising skeletons as guards - legal or illegal? I can easily see a case for each. Skeletons could be mindless bone constructs put to work doing menial tasks or tirelessly guarding important areas. They might also be viewed as desecration of a corpse. </p><p></p><p>Charm Person could be a major offense in some areas and viewed as a mostly harmless joke in others (as it makes you view another as a friend - it does not force you to act in a manner different from normal). I imagine its use in crimes would be viewed in much the same way as alcohol - in some areas. A region that has recently dealt with a powerful evil enchanter might have a different view on the matter. </p><p></p><p>Similarly some areas might see utility magic as positive, and all magic specifically made to harm others (most evocation) as negative - either suspitious or illegal. What about the use of Bull Strength before an official fight / dual? I imagine it would be viewed in some areas as similar to steroid use today, while others might see it as no worse than having the best equiptment money can buy. </p><p></p><p>Divinations might be poorly viewed in areas that have strong concerns about privacy (scry). Transmutations such as fabricate-style spells might be illegal in areas where local craftsmen are worried about mass production of simple items lowering their price on the market. </p><p></p><p>Face it, in most societies, much of magic would be viewed with suspition, if for no other reason than human(oid)s simply being human(oid)s. It is human nature to be suspitious of that which we do not understand. Even in areas where magic is common, I expect any local government mostly made of non-casters to have a multitude of laws regulating its use - at least within city / town / county limits. </p><p></p><p>Considering how varied such as this can be, I think you should make the laws on a case by case basis. A good guideline to consider: any potentially lethal spells (damaging spells), any spells that allow invasion of privacy (scry / thought detection), any spells that might circumvent "fair play" (in contests, battles, economics, politics, etc) would likely be regulated or illegal. Also included are any spells the local cultures &/or religions view negatively (such as raising zombies or perhaps even raising the dead). Most healing will likely be alright - unless you are using a low magic world and the local doctors' union objects to its use in minor (non-emergency) matters, of course. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2302307, member: 18363"] Such rules would vary greatly from state to state. For instance, raising skeletons as guards - legal or illegal? I can easily see a case for each. Skeletons could be mindless bone constructs put to work doing menial tasks or tirelessly guarding important areas. They might also be viewed as desecration of a corpse. Charm Person could be a major offense in some areas and viewed as a mostly harmless joke in others (as it makes you view another as a friend - it does not force you to act in a manner different from normal). I imagine its use in crimes would be viewed in much the same way as alcohol - in some areas. A region that has recently dealt with a powerful evil enchanter might have a different view on the matter. Similarly some areas might see utility magic as positive, and all magic specifically made to harm others (most evocation) as negative - either suspitious or illegal. What about the use of Bull Strength before an official fight / dual? I imagine it would be viewed in some areas as similar to steroid use today, while others might see it as no worse than having the best equiptment money can buy. Divinations might be poorly viewed in areas that have strong concerns about privacy (scry). Transmutations such as fabricate-style spells might be illegal in areas where local craftsmen are worried about mass production of simple items lowering their price on the market. Face it, in most societies, much of magic would be viewed with suspition, if for no other reason than human(oid)s simply being human(oid)s. It is human nature to be suspitious of that which we do not understand. Even in areas where magic is common, I expect any local government mostly made of non-casters to have a multitude of laws regulating its use - at least within city / town / county limits. Considering how varied such as this can be, I think you should make the laws on a case by case basis. A good guideline to consider: any potentially lethal spells (damaging spells), any spells that allow invasion of privacy (scry / thought detection), any spells that might circumvent "fair play" (in contests, battles, economics, politics, etc) would likely be regulated or illegal. Also included are any spells the local cultures &/or religions view negatively (such as raising zombies or perhaps even raising the dead). Most healing will likely be alright - unless you are using a low magic world and the local doctors' union objects to its use in minor (non-emergency) matters, of course. :uhoh: ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
More powerful spells at first level?
Top