Primitive Screwhead
First Post
Questions from my game last night, mostly magical
Death and Magic healing: Page 91 does not reference magical healing at all. The options appear to be:
- Magic is awesome. Heal damage up from zero and return character from unconsciousness
- Magic is better. Roll to stabilize the character, but you gain dice equal to the number of dice of healing the spell would normally do
- Magic delays the suck. Add the number of dice of healing from the spell to the characters dying dice pool
I went with option 1 during the game.
Magical Skills: Page 16. {would be nice to have this in the magic chapter}. Nice implementation. Question on Create skill, there are no attribute related rolls so the benefit is only the addition to the MP cap? If I cast a complex spell that includes create, lets say I create a door that drains strength from who-ever touches it and I have the Create magical skill, would the door get the +1 dice to the drain attack?
Infuse: Why the table and not:
3MP grants +1 to an attribute
Elements with a single associated attribute grants a single additional +1 to the attribute
Elements with two associated attributes you may divide the bonus between the attributes
Drain.. this is soo much better than Infuse! I recommend flipping the Infuse:
3MP drains 1 from an attribute
Elements with a single associated attribute grants a single additional point of drain to the attribute
Elements with two associated attributes you may divide the bonus between the attributes
Area of effect, the base is a 10' radius? page 133. Thats 16 squares! *BOOOM*
I would recommend stealing 4th Edition 'burst' where you pick an origin square and a burst 1 {for 1 MP} affects that square and all adjacent squares. This is 9 squares total.
Gotta run to a work-event, so more later!
PS, the game was well received, altho we tettered near a TPK when the Dire Wolf's 3 die damage exploded for a total of 20 points against the druid!
Death and Magic healing: Page 91 does not reference magical healing at all. The options appear to be:
- Magic is awesome. Heal damage up from zero and return character from unconsciousness
- Magic is better. Roll to stabilize the character, but you gain dice equal to the number of dice of healing the spell would normally do
- Magic delays the suck. Add the number of dice of healing from the spell to the characters dying dice pool
I went with option 1 during the game.
Magical Skills: Page 16. {would be nice to have this in the magic chapter}. Nice implementation. Question on Create skill, there are no attribute related rolls so the benefit is only the addition to the MP cap? If I cast a complex spell that includes create, lets say I create a door that drains strength from who-ever touches it and I have the Create magical skill, would the door get the +1 dice to the drain attack?
Infuse: Why the table and not:
3MP grants +1 to an attribute
Elements with a single associated attribute grants a single additional +1 to the attribute
Elements with two associated attributes you may divide the bonus between the attributes
Drain.. this is soo much better than Infuse! I recommend flipping the Infuse:
3MP drains 1 from an attribute
Elements with a single associated attribute grants a single additional point of drain to the attribute
Elements with two associated attributes you may divide the bonus between the attributes
Area of effect, the base is a 10' radius? page 133. Thats 16 squares! *BOOOM*
I would recommend stealing 4th Edition 'burst' where you pick an origin square and a burst 1 {for 1 MP} affects that square and all adjacent squares. This is 9 squares total.
Gotta run to a work-event, so more later!
PS, the game was well received, altho we tettered near a TPK when the Dire Wolf's 3 die damage exploded for a total of 20 points against the druid!