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More questions on Magic - May 30th game
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6308276" data-attributes="member: 20805"><p>Transform:</p><p> Buried in the text on Transform there is a sly mention that to transform someone into an earth elemental you need both Transform Earth and Transform Fey.. because Elementals are 'Fey' creatures? Which means Charm Earth won't actually charm an earth elemental? Is this right?</p><p></p><p></p><p>Others:</p><p> Musketeer II grants the ability to fire the musket, and then draw his sword and charge as a single action.</p><p> - does this require the combat trick 'charge' or does it grant 'charge' trick for free</p><p> Barbarian IV grants the ability to charge.</p><p> - ditto</p><p> Charge.. nowhere does it say this ends your turn, can you charge, and then charge again?</p><p></p><p></p><p>Combat trick: Recklessness reads "...Your DEFENSE becomes 10 until your next turn, but gain +1 to attack rolls."</p><p> What about a creature with a DEFENSE less than 10? I ruled that the PCs defence does not raise to 10....</p><p></p><p>Overwatch: any reason why this can't be done with a melee weapon?</p><p></p><p>==========================</p><p>Lets talk about combat mix now.</p><p></p><p> PCs have high to hits, normal defenses, low hit points, and high damage</p><p> Monsters have high to hits, normal defense, high hit points, and moderate damage</p><p></p><p>Based on the game, SOAK is critical to PCs but SOAK can be bypassed by various attack types. And when SOAK does get bypassed, the PC doesn't have the high hitpoints and the exploding damage die can make it swingy.</p><p></p><p>Flip that around the monsters have SOAK and hit points.. so that they can last a little bit against the PC's potentially high damage.</p><p></p><p>I really don't have a recommendation there... mainly because I haven't had enough time at the table yet. But my players mentioned this as an issue.</p><p></p><p>Thats all my half-awake brain can recall right now.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6308276, member: 20805"] Transform: Buried in the text on Transform there is a sly mention that to transform someone into an earth elemental you need both Transform Earth and Transform Fey.. because Elementals are 'Fey' creatures? Which means Charm Earth won't actually charm an earth elemental? Is this right? Others: Musketeer II grants the ability to fire the musket, and then draw his sword and charge as a single action. - does this require the combat trick 'charge' or does it grant 'charge' trick for free Barbarian IV grants the ability to charge. - ditto Charge.. nowhere does it say this ends your turn, can you charge, and then charge again? Combat trick: Recklessness reads "...Your DEFENSE becomes 10 until your next turn, but gain +1 to attack rolls." What about a creature with a DEFENSE less than 10? I ruled that the PCs defence does not raise to 10.... Overwatch: any reason why this can't be done with a melee weapon? ========================== Lets talk about combat mix now. PCs have high to hits, normal defenses, low hit points, and high damage Monsters have high to hits, normal defense, high hit points, and moderate damage Based on the game, SOAK is critical to PCs but SOAK can be bypassed by various attack types. And when SOAK does get bypassed, the PC doesn't have the high hitpoints and the exploding damage die can make it swingy. Flip that around the monsters have SOAK and hit points.. so that they can last a little bit against the PC's potentially high damage. I really don't have a recommendation there... mainly because I haven't had enough time at the table yet. But my players mentioned this as an issue. Thats all my half-awake brain can recall right now. [/QUOTE]
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