Argyle King
Legend
For what it's worth, I like hot sauce on my eggs.
For what it's worth, I like hot sauce on my eggs.
For what it's worth, I like hot sauce on my eggs.
But you can't... hot sauce on eggs is bad breakfast design...![]()
But this is excluding huge swathes of people. I play with people who want to play D&D. And I play with people who want to play an RPG with friends - who happen to play D&D because that's what their friends are playing or running.
This is really the crux of the matter. People keep claiming how "easy" 4e is to get into but compared to what? OD&D? Moldvay/Cook? BECMI? I don't think it is.
Call me a snob or an elitist or whatever, but I don't think D&D should cater to the "I won't even read or remember things" crowd.
Not an expert on GURPS, but... Don't different magic systems behave differently? If not... why are there different books such as GURPS Voodoo or GURPS Spirits?
But magic is not similar to the mundane in almost all the fiction these games are based off of. Casting a bolt of energy in most fiction in no way relates to the same description or feeling as shooting a bow and arrow... In the broad sense they aren't similar fictionally so why should they be similar mechanically??
So you make the resolution mechanics different, no one said everything had to be different just that there should be a difference in how magic operates mechanically as opposed to mundane things unless the game fiction purposefully wants them to be similar.
The difference can be in the effect or the resolution but it should be different in some way.
You should really preface this pargraph with an IMO... but I'll assume that's what you meant. I find different mechanics for different fiction, when not taken to an extremem...fun, interesting and more evocative of doing something truly different like oh, say magic...
But in GURPS Voodoo (and Spirits if that is all you choose to use) that is the only type of magic.
Are you using magic or are you not?
if fictional difference is the basis of giving different mechanics...why should they have the same mechanics? Because they are both used in combat? That makes no sense.
D&D has always done magic differently than martial. No reason to change what works.
I don't really feel sympathy for these supposed "huge swathes of people" who refuse to learn the basics of an activity in which they are trying to engage.
One of the aspects of being much better is that 4th Ed E-classes do not all bleed into each other as O-4th Ed classes/roles do, with features you slap on and powers that suit, the 4th Ed AEDU system is as close as we've got to class-less D&D (which is great for those who want it).