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(More) ruminations on the future of D&D
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<blockquote data-quote="Jester David" data-source="post: 6365266" data-attributes="member: 37579"><p>I think the hobby is maintaining - I saw people of all ages at GenCon - but the market for RPGs is greying. People get older and stop buying books.</p><p></p><p></p><p>Big box stores are likely a good place. </p><p></p><p>Cheap PDFs that are available online would also be good, especially if they came as an in-app purchase. Download the free D&D Basic app and download the books you want. </p><p></p><p></p><p>Winning in theatres is doing nothing for Marvel comics. Movie tie-in comics tend to do well, but that's equally related to putting talent on those books at the same time, and making the characters visible, selling to existing fans. The movies generate almost no new comic fans. </p><p></p><p>A hit movie *might* be nice, but it's not going to save the industry.</p><p></p><p></p><p>Video game stores are also suffering. Blame Steam and GOG. </p><p></p><p></p><p>The best way to get kids into RPGs is the same way the majority of people were introduced: uncles. </p><p>Seriously. Family members and friends are the best way of getting people into gaming. It doesn't matter if the books are big and visible in Box Stores because kids are going to spend their hard earned money on stuff they know they like rather than take a risk on an unknown game. But if it's gifted to them that's a different story. </p><p>Getting people to think about "giving the gift of D&D" and targeting adults in a kid's life is the best way. Make parents remember the fun times they had with D&D when they were a kid. Or grandparents. Target the parents. Emphasise it as a family activity, something you can do with your kids as part of a family game night. A game that encourages read, and imagination, and math.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6365266, member: 37579"] I think the hobby is maintaining - I saw people of all ages at GenCon - but the market for RPGs is greying. People get older and stop buying books. Big box stores are likely a good place. Cheap PDFs that are available online would also be good, especially if they came as an in-app purchase. Download the free D&D Basic app and download the books you want. Winning in theatres is doing nothing for Marvel comics. Movie tie-in comics tend to do well, but that's equally related to putting talent on those books at the same time, and making the characters visible, selling to existing fans. The movies generate almost no new comic fans. A hit movie *might* be nice, but it's not going to save the industry. Video game stores are also suffering. Blame Steam and GOG. The best way to get kids into RPGs is the same way the majority of people were introduced: uncles. Seriously. Family members and friends are the best way of getting people into gaming. It doesn't matter if the books are big and visible in Box Stores because kids are going to spend their hard earned money on stuff they know they like rather than take a risk on an unknown game. But if it's gifted to them that's a different story. Getting people to think about "giving the gift of D&D" and targeting adults in a kid's life is the best way. Make parents remember the fun times they had with D&D when they were a kid. Or grandparents. Target the parents. Emphasise it as a family activity, something you can do with your kids as part of a family game night. A game that encourages read, and imagination, and math. [/QUOTE]
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