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(More) ruminations on the future of D&D
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<blockquote data-quote="Mercurius" data-source="post: 6365465" data-attributes="member: 59082"><p>Yes, which given the last six years makes sense. WotC lost many of their core and want them back. I think they also designed 5E to be flexible for the future, for the possibility of attracting new players and offering them a game that is comparatively simple. </p><p></p><p></p><p></p><p>Hmm, I don't know, Tony. This might be part of the problem, but I think it is relatively insignificant or at least is down the list a bit. I suppose a related issue might be that "back in the day" of TSR D&D, most people started playing by being introduced by friends, but it might be that given that the bulk of players are older and older, fewer new players are being introduced simply by virtue of age. It is one thing to introduce your 12-year old buddy, another a 40-year old parent of one your kid's friends.</p><p></p><p></p><p></p><p>That's good to hear!</p><p></p><p></p><p></p><p>Well this is the view I'm starting to believe in, or rather that they're taking two approaches: On one hand, having a stable core, a game that the fan-base generally likes, that may bring a few lapsed players back and not be imposing for newbies to play. On the other, exploring more adventurous possibilities that <em>could </em>bring about a new golden era, like a movie franchise, but that they aren't relying upon. More like, "Great if it happens, but if it doesn't then at least the D&D section of the company will play for itself with a stabilized and basically happy community."</p><p></p><p>(More responses a bit later)</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6365465, member: 59082"] Yes, which given the last six years makes sense. WotC lost many of their core and want them back. I think they also designed 5E to be flexible for the future, for the possibility of attracting new players and offering them a game that is comparatively simple. Hmm, I don't know, Tony. This might be part of the problem, but I think it is relatively insignificant or at least is down the list a bit. I suppose a related issue might be that "back in the day" of TSR D&D, most people started playing by being introduced by friends, but it might be that given that the bulk of players are older and older, fewer new players are being introduced simply by virtue of age. It is one thing to introduce your 12-year old buddy, another a 40-year old parent of one your kid's friends. That's good to hear! Well this is the view I'm starting to believe in, or rather that they're taking two approaches: On one hand, having a stable core, a game that the fan-base generally likes, that may bring a few lapsed players back and not be imposing for newbies to play. On the other, exploring more adventurous possibilities that [I]could [/I]bring about a new golden era, like a movie franchise, but that they aren't relying upon. More like, "Great if it happens, but if it doesn't then at least the D&D section of the company will play for itself with a stabilized and basically happy community." (More responses a bit later) [/QUOTE]
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