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(More) ruminations on the future of D&D
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<blockquote data-quote="Ace" data-source="post: 6365516" data-attributes="member: 944"><p>D&D in my neck of the woods at least isn't a graying hobby. Most of my play group is in their early 20's which makes me the old man. The youngest I think is 19 or 20. </p><p></p><p>However this hobby is simply not for everyone, it takes time, education ,social skills. math skills and an interest in acting and imagination however tepid. This combination isn't common. Why in the were so many causal gamers in the 80's to early 90's is simple, there was no internet, no Netflix, fewer computer and video game and simply many less entertainment choices. Thus people who might have a strong interest are still interested (in fact we probably get more of them) but the casual gamers just aren't there as much.</p><p></p><p>Also in many areas, the culture and demography have shifted a lot. With it so has the educational attainment and many younger people especially on the coasts say don't read as well as us older folks did or have the same attention span as we've seen in scale here in California where our educational attainment has plummeted. Without that baseline of learning and cultural commonality ts not so much that D&D is too hard but its that the expected entertainments by group differ too much. Its not easy to recruit from that pool especially casual players as to them the hobby is just too nerdy. I have no idea how to change that really and as such I don't think our expected pool of players has grown greatly from the 80's </p><p></p><p>I do hope this changes, I'd like a bigger hobby and a new golden era but at least I can say AFAICT , its healthy and not aging out unlike many other hobbies (model trains for example)</p></blockquote><p></p>
[QUOTE="Ace, post: 6365516, member: 944"] D&D in my neck of the woods at least isn't a graying hobby. Most of my play group is in their early 20's which makes me the old man. The youngest I think is 19 or 20. However this hobby is simply not for everyone, it takes time, education ,social skills. math skills and an interest in acting and imagination however tepid. This combination isn't common. Why in the were so many causal gamers in the 80's to early 90's is simple, there was no internet, no Netflix, fewer computer and video game and simply many less entertainment choices. Thus people who might have a strong interest are still interested (in fact we probably get more of them) but the casual gamers just aren't there as much. Also in many areas, the culture and demography have shifted a lot. With it so has the educational attainment and many younger people especially on the coasts say don't read as well as us older folks did or have the same attention span as we've seen in scale here in California where our educational attainment has plummeted. Without that baseline of learning and cultural commonality ts not so much that D&D is too hard but its that the expected entertainments by group differ too much. Its not easy to recruit from that pool especially casual players as to them the hobby is just too nerdy. I have no idea how to change that really and as such I don't think our expected pool of players has grown greatly from the 80's I do hope this changes, I'd like a bigger hobby and a new golden era but at least I can say AFAICT , its healthy and not aging out unlike many other hobbies (model trains for example) [/QUOTE]
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