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(More) ruminations on the future of D&D
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<blockquote data-quote="Tony Vargas" data-source="post: 6366975" data-attributes="member: 996"><p>That's not an interpretation, it's an anecdote. I too had an anecdote of younger (than us) new players adopting the same version of D&D in the context of Encounters with a level of retention I'd never seen from D&D before. You rejected it and claimed, without support of anykind, that everywhere else in the world it was different. </p><p></p><p>And, well, "too videogamey" is straight from the edition war playbook, so I guess someone was exposed to it on-line.</p><p></p><p>That was 0 posts without attacking 4e, BTW. Anytime you want to make good on your 'not an edition warrior' claim, you can stop.</p><p></p><p> 4e sold quite well at release, just like 3.0 did (better than 3.5 did) and just as 5e is doing. It quickly tapered off, just as all editions do. What numbers are available (not much) paint that picture. The same as we've seen with every post-fad edition. </p><p></p><p>It just didn't hit an unprecedented revenue goal, in large part because the products WotC was banking on to deliver that revenue failed in development, but, really, because the goal was totally unrealistic to begin with. </p><p></p><p>I repeat my invitation. If you can make any point at all about 5e and the future of the game without attacking 4e, please, do so.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6366975, member: 996"] That's not an interpretation, it's an anecdote. I too had an anecdote of younger (than us) new players adopting the same version of D&D in the context of Encounters with a level of retention I'd never seen from D&D before. You rejected it and claimed, without support of anykind, that everywhere else in the world it was different. And, well, "too videogamey" is straight from the edition war playbook, so I guess someone was exposed to it on-line. That was 0 posts without attacking 4e, BTW. Anytime you want to make good on your 'not an edition warrior' claim, you can stop. 4e sold quite well at release, just like 3.0 did (better than 3.5 did) and just as 5e is doing. It quickly tapered off, just as all editions do. What numbers are available (not much) paint that picture. The same as we've seen with every post-fad edition. It just didn't hit an unprecedented revenue goal, in large part because the products WotC was banking on to deliver that revenue failed in development, but, really, because the goal was totally unrealistic to begin with. I repeat my invitation. If you can make any point at all about 5e and the future of the game without attacking 4e, please, do so. [/QUOTE]
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