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(More) ruminations on the future of D&D
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<blockquote data-quote="evilbob" data-source="post: 6367845" data-attributes="member: 9789"><p>One other thing that might be interesting is how much Pathfinder outsold D&D 4.0. PF is still a pretty strong brand in gaming stores and they are still diversifying further with card games and a movie. WotC is and always has been the 500 lb gorilla but with 4.0 they gave up their market and will still need to get it back.</p><p></p><p>This is an interesting thought. I think one of the potential turn-offs for D&D is that it takes hours to make a character and hours to play. Gaming / video watching / instant messaging can be done in minutes, and that's what kids seem to enjoy. WotC is obviously aware and the "quick start" rules and premade characters are a great way to speed some stuff up, along with a streamlined ruleset and all. But that doesn't change the core fact that you still need hours to play, lots of coordination of schedules, and at least one person is going to have to invest dozens of hours to understand how to play well enough to help others. Obviously people do it, but there is a lot more competition for your time now.</p><p></p><p>Going as digital as possible is a good step as well (starting with PDFs). I'd bet more youtube videos of famous people (famous to young people) playing D&D would have a bigger impact that any marketing campaign. I agree movies that didn't suck so bad you hate to even mention them would help. TV shows are a possibility but only if they were on Netflix or something similar as I don't know if kids actually watch TV anymore (other than using their TV to stream Netflix).</p><p></p><p>Another thing to consider is the price. It's $150 to get started in this game, although the Starter Set and free Basic rules are a huge reduction to that. But no 12 year old is going to throw down $150 on books - especially since they need to beg for the latest phone that all their friends already have, and it costs twice as much.</p><p></p><p>Angling it as a "return to imagination" is a great idea, although that's a plug for parents, not kids. Kids will hate that (just like they hate anything else their parents like).</p><p></p><p>Great questions though, good food for thought.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6367845, member: 9789"] One other thing that might be interesting is how much Pathfinder outsold D&D 4.0. PF is still a pretty strong brand in gaming stores and they are still diversifying further with card games and a movie. WotC is and always has been the 500 lb gorilla but with 4.0 they gave up their market and will still need to get it back. This is an interesting thought. I think one of the potential turn-offs for D&D is that it takes hours to make a character and hours to play. Gaming / video watching / instant messaging can be done in minutes, and that's what kids seem to enjoy. WotC is obviously aware and the "quick start" rules and premade characters are a great way to speed some stuff up, along with a streamlined ruleset and all. But that doesn't change the core fact that you still need hours to play, lots of coordination of schedules, and at least one person is going to have to invest dozens of hours to understand how to play well enough to help others. Obviously people do it, but there is a lot more competition for your time now. Going as digital as possible is a good step as well (starting with PDFs). I'd bet more youtube videos of famous people (famous to young people) playing D&D would have a bigger impact that any marketing campaign. I agree movies that didn't suck so bad you hate to even mention them would help. TV shows are a possibility but only if they were on Netflix or something similar as I don't know if kids actually watch TV anymore (other than using their TV to stream Netflix). Another thing to consider is the price. It's $150 to get started in this game, although the Starter Set and free Basic rules are a huge reduction to that. But no 12 year old is going to throw down $150 on books - especially since they need to beg for the latest phone that all their friends already have, and it costs twice as much. Angling it as a "return to imagination" is a great idea, although that's a plug for parents, not kids. Kids will hate that (just like they hate anything else their parents like). Great questions though, good food for thought. [/QUOTE]
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