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<blockquote data-quote="Mercurius" data-source="post: 6379067" data-attributes="member: 59082"><p>[MENTION=6778280]neonagash[/MENTION], I think this is a case of you taking offense when none was intended. I refer you to [MENTION=3400]billd91[/MENTION]'s post as he addresses this quite well. Although let me clarify, the analogy of CRPGs : TTRPGs :: pop music : jazz shouldn't be taken too strictly or definitely. I'm not as much comparing CRPGs to pop music and TTRPGs to jazz, but comparing the relationship of CRPGs to TTRPGs to the relationship of pop to jazz. Even that is stretched, but the point is this: One pair (pop, CRPGs) requires far less inner activity, is generally less sophisticated artistically, and allows for far less range of experience and improvisation. But you could really replace these with something else that makes more sense to you (a couple of which I'll suggest in a moment).</p><p></p><p>Let me be clear: I am not criticizing younger generations. But I <em>am </em>making a judgment about video games. It isn't a "moral" one - I'm not saying they are "wrong" or "bad" or "evil." I am saying that they are comparatively lacking depth of experience, imagination, and creativity.</p><p></p><p>I think perhaps a better analogy would be junk food to healthy food. Video games are akin to junk food in that they artificially "fill you up" but, by not allowing the user to create anything, to generate any kind of creative experience from within, the individual is left without any "nutrition" (I realize that there are some exceptions and, like anything--including junk food--it is more of a spectrum; organic potato chips are healthier than non-organic, but they're still not exactly "healthy"). Table top RPGs can be extremely "nutritious" - especially for DMs, but also for players - in that they involve self-generated imaginative experience, creativity, improvisation, and of course socialization. </p><p></p><p>I've also used the analogy of movies and books, because there is a similar quality. And this is an area where I can't be accused of negative bias or generational snobbery because I love movies! But I'll be the first to admit that reading a book is far more "imaginatively nutritious," and generally a more satisfying experience - but one that requires more from me in terms of internal experience (and this is why it is more satisfying!).</p><p></p><p>I can tell you as a parent to two children I am far more likely to moderate junk food and movies than I am nutritious food and books. I'm not going to say "absolutely not!" to the former because A) this will inspire the "Forbidden Fruit Effect," and B) there's nothing wrong with movie-watching and a bit of junk food in moderation.</p><p></p><p>But I'm also not going to say "everything the same" and that there is no difference between these different activities, because there most certainly is.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6379067, member: 59082"] [MENTION=6778280]neonagash[/MENTION], I think this is a case of you taking offense when none was intended. I refer you to [MENTION=3400]billd91[/MENTION]'s post as he addresses this quite well. Although let me clarify, the analogy of CRPGs : TTRPGs :: pop music : jazz shouldn't be taken too strictly or definitely. I'm not as much comparing CRPGs to pop music and TTRPGs to jazz, but comparing the relationship of CRPGs to TTRPGs to the relationship of pop to jazz. Even that is stretched, but the point is this: One pair (pop, CRPGs) requires far less inner activity, is generally less sophisticated artistically, and allows for far less range of experience and improvisation. But you could really replace these with something else that makes more sense to you (a couple of which I'll suggest in a moment). Let me be clear: I am not criticizing younger generations. But I [I]am [/I]making a judgment about video games. It isn't a "moral" one - I'm not saying they are "wrong" or "bad" or "evil." I am saying that they are comparatively lacking depth of experience, imagination, and creativity. I think perhaps a better analogy would be junk food to healthy food. Video games are akin to junk food in that they artificially "fill you up" but, by not allowing the user to create anything, to generate any kind of creative experience from within, the individual is left without any "nutrition" (I realize that there are some exceptions and, like anything--including junk food--it is more of a spectrum; organic potato chips are healthier than non-organic, but they're still not exactly "healthy"). Table top RPGs can be extremely "nutritious" - especially for DMs, but also for players - in that they involve self-generated imaginative experience, creativity, improvisation, and of course socialization. I've also used the analogy of movies and books, because there is a similar quality. And this is an area where I can't be accused of negative bias or generational snobbery because I love movies! But I'll be the first to admit that reading a book is far more "imaginatively nutritious," and generally a more satisfying experience - but one that requires more from me in terms of internal experience (and this is why it is more satisfying!). I can tell you as a parent to two children I am far more likely to moderate junk food and movies than I am nutritious food and books. I'm not going to say "absolutely not!" to the former because A) this will inspire the "Forbidden Fruit Effect," and B) there's nothing wrong with movie-watching and a bit of junk food in moderation. But I'm also not going to say "everything the same" and that there is no difference between these different activities, because there most certainly is. [/QUOTE]
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