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<blockquote data-quote="Neonchameleon" data-source="post: 6385221" data-attributes="member: 87792"><p>All of which is true in a vacuum. You list a lot of things there that WotC already had among your costs. In particular WotC had been running Magic the Gathering Online for six years before DDI was supposed to go live. And had experience with the subcontracted DDO. Magic is about ten times the size of D&D, D&D largely being a sideshow as far as WotC are concerned. So most of what you list is things WotC already had.</p><p></p><p></p><p></p><p>First they did try something new with 4e. It's pretty obvious looking at the rules.</p><p></p><p>Second if you read the rulebooks, grids and minis are mandatory in 3.5. 4e is not a change from this respect. DDI being subscription was a definite change.</p><p></p><p></p><p></p><p>Even if that is the case <em>that would be doing new things</em>.</p><p></p><p>What exactly are you claiming that 3.5 did that was new? 4e definitely changed things. So did 3.0 for that matter.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6385221, member: 87792"] All of which is true in a vacuum. You list a lot of things there that WotC already had among your costs. In particular WotC had been running Magic the Gathering Online for six years before DDI was supposed to go live. And had experience with the subcontracted DDO. Magic is about ten times the size of D&D, D&D largely being a sideshow as far as WotC are concerned. So most of what you list is things WotC already had. First they did try something new with 4e. It's pretty obvious looking at the rules. Second if you read the rulebooks, grids and minis are mandatory in 3.5. 4e is not a change from this respect. DDI being subscription was a definite change. Even if that is the case [I]that would be doing new things[/I]. What exactly are you claiming that 3.5 did that was new? 4e definitely changed things. So did 3.0 for that matter. [/QUOTE]
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