Donovan Morningfire
First Post
Depending on how high a level said Sith Lord is, they can just use Block/Deflect to deal with Destiny point auto-crits, since it's a UtF check against their attack bonus + 20, and becomes a bit easier if they have Skill Focus (UtF).
The primary Sith Lord villain in my last SW campaign was 14th level, and was easily able to parry the few Destiny Point-fueled attacks that were lobbed his way. What few the group had remaining (they started out a 5th level with 1 DP each instead of a full 5 per level, and were close to 8th level when a TPK occured against said Sith Lord) were instead used to keep the Sith Murder Machine from obliterating them (Triple Crit with a high level character can be mighty scary).
Probably best way to handle Destiny Points is to keep them a scarce resource. As far as using them, from my reading of the rules the only restriction is that the character has to actually have a Destiny they've yet to fulfill to be able to spend them; once you've fulfilled your Destiny, you can't spend them until you get a new Destiny. As long as you have an active Destiny, you can spend DPs however you like.
The primary Sith Lord villain in my last SW campaign was 14th level, and was easily able to parry the few Destiny Point-fueled attacks that were lobbed his way. What few the group had remaining (they started out a 5th level with 1 DP each instead of a full 5 per level, and were close to 8th level when a TPK occured against said Sith Lord) were instead used to keep the Sith Murder Machine from obliterating them (Triple Crit with a high level character can be mighty scary).
Probably best way to handle Destiny Points is to keep them a scarce resource. As far as using them, from my reading of the rules the only restriction is that the character has to actually have a Destiny they've yet to fulfill to be able to spend them; once you've fulfilled your Destiny, you can't spend them until you get a new Destiny. As long as you have an active Destiny, you can spend DPs however you like.