Tetsubo
First Post
So, how does this look for a balanced LA?
Morlocks
In the final days of the Shadow War a group of Survivalists retreated to a local cave system in hopes of weathering the worst in safety. A nearby strike by a nuclear warhead however literally sealed their fate. The detonation triggered a minor earthquake. The quake shifted quite a bit of stone within the cave system and effectively sealed the Survivalists off from the outside world. It also began to leak nuclear fallout into the river that fed the cave system.
The river provided the survivors with plentiful water and a steady (though meager) supply of aquatic life. The contaminated water and life-forms rather quickly poisoned the survivors within the cave system. Those that survived suffered severe genetic damage. The following generation of Survivalists began to mutate…
After generations within their cave system the new residents adapted to its environs. They became smaller, lost their sight and gained a form of echolocation. They also became albinos, natural climbers and very hardy. They became cannibals as well…
Recently a second minor quake has opened a path to the outside world.
* +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma. Morlocks are agile and very hardy but are not great thinkers and have poor social skills.
* Small: As a Small creature, a morlock has a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
* Morlocks land speed is 20 feet.
* +4 racial bonus on Listen, and Move Silently checks. Both Listen and Move Silently are always class skills for a morlock.
* A morlock has a climb speed of 20 feet. Morlocks are natural climbers, able to scramble up cave walls with ease. A morlock has a +8 racial bonus on all Climb checks. It must make a Climb check to climb any wall or slope with a DC of more than 0, but it always can choose to take 10, even if rushed or threatened while climbing. If it chooses an accelerated climb, it moves at double its climb speed and makes a single Climb check at a -5 penalty. It cannot run while climbing. It retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing morlock. Also, morlocks add their Dexterity modifier to Climb checks instead of their Strength modifier.
* Morlocks have blindsight (60’ range), the extraordinary ability to use echolocation to operate effectively without vision. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object).
*Morlocks are illiterate. They can spend 2 skill points to gain literacy but it must be with a form of text that is tactile not visual.
* Level adjustment +2.
Morlocks
In the final days of the Shadow War a group of Survivalists retreated to a local cave system in hopes of weathering the worst in safety. A nearby strike by a nuclear warhead however literally sealed their fate. The detonation triggered a minor earthquake. The quake shifted quite a bit of stone within the cave system and effectively sealed the Survivalists off from the outside world. It also began to leak nuclear fallout into the river that fed the cave system.
The river provided the survivors with plentiful water and a steady (though meager) supply of aquatic life. The contaminated water and life-forms rather quickly poisoned the survivors within the cave system. Those that survived suffered severe genetic damage. The following generation of Survivalists began to mutate…
After generations within their cave system the new residents adapted to its environs. They became smaller, lost their sight and gained a form of echolocation. They also became albinos, natural climbers and very hardy. They became cannibals as well…
Recently a second minor quake has opened a path to the outside world.
* +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma. Morlocks are agile and very hardy but are not great thinkers and have poor social skills.
* Small: As a Small creature, a morlock has a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
* Morlocks land speed is 20 feet.
* +4 racial bonus on Listen, and Move Silently checks. Both Listen and Move Silently are always class skills for a morlock.
* A morlock has a climb speed of 20 feet. Morlocks are natural climbers, able to scramble up cave walls with ease. A morlock has a +8 racial bonus on all Climb checks. It must make a Climb check to climb any wall or slope with a DC of more than 0, but it always can choose to take 10, even if rushed or threatened while climbing. If it chooses an accelerated climb, it moves at double its climb speed and makes a single Climb check at a -5 penalty. It cannot run while climbing. It retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing morlock. Also, morlocks add their Dexterity modifier to Climb checks instead of their Strength modifier.
* Morlocks have blindsight (60’ range), the extraordinary ability to use echolocation to operate effectively without vision. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object).
*Morlocks are illiterate. They can spend 2 skill points to gain literacy but it must be with a form of text that is tactile not visual.
* Level adjustment +2.