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Morrus' SH II - War of the Burning Sky (4e) (updated 21st & 22nd October)
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<blockquote data-quote="Eccles" data-source="post: 4971858" data-attributes="member: 5675"><p>On the way out of the enclave, the four adventurers met up with Torrent and the diminutive ‘Ferris’, the sorcerer she had gone looking for. They looked surprised to see the four already leaving, but Ferris agreed to delay Shialis whilst the others headed to the elven ghetto. </p><p></p><p>On the way, Grusalock was frequently distracted by a raven which flittered from rooftop to rooftop, head twitching and moving to follow them. </p><p></p><p>.oOo.</p><p></p><p>Passing through a secret door into the ghetto, the four adventurers found themselves in a quiet square, where some Shahalesti elves were intent on repairs off to one side. Tyr approached one of them, a youngster, and tried to find out about any newcomers. A coin changed hands, and the young elf pointed over towards a building which was seemingly made out of doors. A door on its side hung outside the building on which was painted “Portalmaker”.</p><p></p><p>Grusalock (this time distracted by a rat behaving unnaturally down an alley) directed them to a single one of the doors which opened into the building, once they had deciphered the complicated lock on its front. As Tarn was opening the door, a hissing voice came from behind them. “Psst, do you want some help?”</p><p></p><p>A very young Shahalesti elf rounded the corner, talking to something she referred to as her ‘guardian angel’, which the others could not see. As Tarn stepped into the portalmaker’s, she announced loudly “my angel says he won’t alert the elves if he can have the case”. </p><p></p><p>There was a blur of sound and movement. Swords were being drawn within the building, and Tarn stepped in. Behind him, Wingwrath roared at the child who screamed in fright, and was then abruptly pulled, screaming all the louder, around the corner of the building. </p><p></p><p>Inside, 2 feywild badgers were surging towards Tarn, whilst bowmen stepped up to a landing overlooking the main room. Arrows and claws scraped off his heavy armour, and Grusalock charged into the room, calling lightning down onto one of the badgers. Torrent was the next to join them, as another Shahalesti dashed down the stairs whilst drawing his sword.</p><p></p><p>The battle was quick and bloody, one of the badgers dying when it bit into Wingwrath’s vengeful armour. Once the sword-wielding Shahalesti had been dispatched, the two bowmen surrendered. Learning that they knew nothing of the bigger picture, the group tied them loosely, then left them to free themselves. </p><p></p><p>.oOo.</p><p></p><p>Seeing the unnatural ‘raven’ once again on their way back to the temple, once there Tyr spent some time with his tools and managed to break into the case. Inside was a book written in Infernal which none of the group could understand. There were also lots of maps and drawings, which appeared to be plans for <em>something</em>.</p><p></p><p>Burron, wide eyed, explained that the Inquisitors had spoken to the Western Gates, and had demanded that they be opened by the end of the day. There followed a discussion about how best to leave the city. The agreed best course of action was to speak to Councillor Menash, and they therefore walked across the city to his garishly coloured green, yellow and purple three storey town house. Admitted by guards dressed in equally garish uniforms, they were allowed into the building, whose walls were festooned with an exotic collection of weapons. The councillor himself was not in, but the group was invited to wait. </p><p></p><p>.oOo.</p><p></p><p>Somewhat later, complaining about his fellow councillors in a whining voice, Urdan Menash arrived. “Those damn nincompoops are going to let in the Inquisitors,” he exclaimed, before even asking who the adventurers were. Once introductions were done, he agreed that the case should be taken from Gate Pass and on to Seaquen, where qualified experts could examine them and perhaps interpret what the plans were. Menash gave the group several items to help them in their journey. Enchanted (but hideously patterned) cloaks and weapons, together with a note for a Captain Herriman with instructions to aid them in their exit of Gate Pass. Finally, a mysterious package of dwarven origin marked “DIANOEM Mk IV”, with instructions that Dougan Ranbausen of the Lyceum (Seaquen’s magical stronghold) would probably be able to aid in their understanding of the artefact.</p></blockquote><p></p>
[QUOTE="Eccles, post: 4971858, member: 5675"] On the way out of the enclave, the four adventurers met up with Torrent and the diminutive ‘Ferris’, the sorcerer she had gone looking for. They looked surprised to see the four already leaving, but Ferris agreed to delay Shialis whilst the others headed to the elven ghetto. On the way, Grusalock was frequently distracted by a raven which flittered from rooftop to rooftop, head twitching and moving to follow them. .oOo. Passing through a secret door into the ghetto, the four adventurers found themselves in a quiet square, where some Shahalesti elves were intent on repairs off to one side. Tyr approached one of them, a youngster, and tried to find out about any newcomers. A coin changed hands, and the young elf pointed over towards a building which was seemingly made out of doors. A door on its side hung outside the building on which was painted “Portalmaker”. Grusalock (this time distracted by a rat behaving unnaturally down an alley) directed them to a single one of the doors which opened into the building, once they had deciphered the complicated lock on its front. As Tarn was opening the door, a hissing voice came from behind them. “Psst, do you want some help?” A very young Shahalesti elf rounded the corner, talking to something she referred to as her ‘guardian angel’, which the others could not see. As Tarn stepped into the portalmaker’s, she announced loudly “my angel says he won’t alert the elves if he can have the case”. There was a blur of sound and movement. Swords were being drawn within the building, and Tarn stepped in. Behind him, Wingwrath roared at the child who screamed in fright, and was then abruptly pulled, screaming all the louder, around the corner of the building. Inside, 2 feywild badgers were surging towards Tarn, whilst bowmen stepped up to a landing overlooking the main room. Arrows and claws scraped off his heavy armour, and Grusalock charged into the room, calling lightning down onto one of the badgers. Torrent was the next to join them, as another Shahalesti dashed down the stairs whilst drawing his sword. The battle was quick and bloody, one of the badgers dying when it bit into Wingwrath’s vengeful armour. Once the sword-wielding Shahalesti had been dispatched, the two bowmen surrendered. Learning that they knew nothing of the bigger picture, the group tied them loosely, then left them to free themselves. .oOo. Seeing the unnatural ‘raven’ once again on their way back to the temple, once there Tyr spent some time with his tools and managed to break into the case. Inside was a book written in Infernal which none of the group could understand. There were also lots of maps and drawings, which appeared to be plans for [i]something[/i]. Burron, wide eyed, explained that the Inquisitors had spoken to the Western Gates, and had demanded that they be opened by the end of the day. There followed a discussion about how best to leave the city. The agreed best course of action was to speak to Councillor Menash, and they therefore walked across the city to his garishly coloured green, yellow and purple three storey town house. Admitted by guards dressed in equally garish uniforms, they were allowed into the building, whose walls were festooned with an exotic collection of weapons. The councillor himself was not in, but the group was invited to wait. .oOo. Somewhat later, complaining about his fellow councillors in a whining voice, Urdan Menash arrived. “Those damn nincompoops are going to let in the Inquisitors,” he exclaimed, before even asking who the adventurers were. Once introductions were done, he agreed that the case should be taken from Gate Pass and on to Seaquen, where qualified experts could examine them and perhaps interpret what the plans were. Menash gave the group several items to help them in their journey. Enchanted (but hideously patterned) cloaks and weapons, together with a note for a Captain Herriman with instructions to aid them in their exit of Gate Pass. Finally, a mysterious package of dwarven origin marked “DIANOEM Mk IV”, with instructions that Dougan Ranbausen of the Lyceum (Seaquen’s magical stronghold) would probably be able to aid in their understanding of the artefact. [/QUOTE]
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Morrus' SH II - War of the Burning Sky (4e) (updated 21st & 22nd October)
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