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[Mor's End Discussion] Time to open shop!

Conaill said:
I don't think it's really possible to have *two* rivers coming out of the lake. Water will always follow the path of least resistance, so it will carve out *one* riverbed. Of course, if the waterlevel is rising you can have as much swamp area around the lake as you want. That does imply there's something restricting the outflow of water though!

Ah, I was referring the river that already exists on the map Grey Dwarf did, not a second river on the other side of the lake.

Conaill said:


How about using the ratios given by the recent What Race are You Currently Playing poll?

Those numbers are a little complicated, even rounded. We want to keep this simple and not go too crazy. It's not like the demographics are written in stone. Let's initialize the 'key' stuff first.

Opinions?
 
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Krug said:
I think the elf % should go down. Dwarves should be quite dominant given the location.

Thus, my original numbers but I'll bend to the will of the group and change it tomorrow. By then I'll probably have to move it to page four.

BTW, I can't get involved with being a Minister. My life is just to chaotic and painful right now. But I will stick around a help bring things together on this thread.

Sal'right?

More random monster suggestion: Ash rat (MM II, pg 24), Avolakia [MM II, pg 28 (Int 16, underground menace)], Bronze Serpent [MM II, pg 40 (Construct, guardian of hidden temple on island)], Darktentacles [MM II, pg 54 (marsh dweller)], Dune Stalker [MM II, pg 88 (for those southern desert lands)], and finally the Felldrakes [MM II pg. 97 - 99 (cuz they're cool).
 


Knightfall1972 said:


Sal'right?


S'alright. You do the fine job already.
Anyway you can decide the numbers. I don't see a need to change them greatly since they're a guide. I also think the % of others could still be adjusted downwards for non-humanoid types.
 

Perhaps one of the many "contests" or public input threads could be the design of "What Lurks Beneath?".

Rather than using an already published creature we could ask for MM compatible entries?


Considering that most DM's would prefer to have something this large be campaign specific, maybe it should be just a big mysterious Plot Hook.
 

starwolf said:
Perhaps one of the many "contests" or public input threads could be the design of "What Lurks Beneath?".

Rather than using an already published creature we could ask for MM compatible entries?


Considering that most DM's would prefer to have something this large be campaign specific, maybe it should be just a big mysterious Plot Hook.

Hmm not a bad idea. Since it's not impt to the development of the city right now. We could list the ideas as options as well. modularity, after all.
 

Are we still hinting that Lady Kelvin, might be Eric's Grandmother... or have we completely dropped that? Or were we going to go with a Holy Grandmother cult?

--sam
 

lalato said:
Are we still hinting that Lady Kelvin, might be Eric's Grandmother... or have we completely dropped that? Or were we going to go with a Holy Grandmother cult?

--sam

Minister of Governance, Wizard of the plains is making the final decision. You may plead your case for your idea.
 

I would like to plead that we ditch the whole Eric's Grandmother idea. With all respect to everyone who has been working on it, it's just...icky. Even though this is the EN World City Project, we want the city to be useable in many settings. Inside jokes and references make that less likely, and get old really quick. One or two are fine, but we already have them in the place names.

Anyway, on to other things I wanted to bring up. I'm working on the general statement about trade and crafts, and thinking about a template, which I think is pretty important. Once I have something (I have to work today:mad:, so probably I won't get it done until tomorrow) I'll post a draft in the admin thread. I think the template is pretty important, because it will be the framework for all of the locations in the city. NPC stat blocks are pretty standard, but it seems like every publisher does their locations differently.

I like the idea of having What Lurks Beneath undefined. We could certainly offer a suggestion or two, but I think most DMs would rather come up with that on their own. I know I would.

Re the racial demographics, I think we need far more dwarves and far fewer elves. Considering the proximity of Kul Moren and that the city is one of artisans, dwarves would be drawn to it, and elves would probably not like it. They would want to go hug trees somewhere far away from all the evil industry.

Finally, a note on modularity. I don't think it's possible for us to overemphasize this. The end product should, IMO, allow a DM to *easily* use the parts that appeal, and throw out the others. So when we are designing stuff such as history, secret organizations, government, guilds and so forth, let us all please minimize references to anything that would make that difficult. I'm not aiming this comment at anyone. I just think it's so important that we should each be mindful of it every step of the way. As with building a house, it's easier to change the wiring before the drywall is up. So you'll have to forgive me if I keep harping on it. 'Cause I'm going to.:p
 

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