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[Mor's End Discussion] Time to open shop!

lalato said:
I edited my Overview post a little more... I just cleaned it up a little. Let me know what you think.

Better. Although we really need to work on making those character names less campy, IMO.

How about this:

Erek Noahn = Erek Nohan or Erik Mohan.
Rusol Mor = Surol Mor or Russel Mor
Auv'dur Khost = Audvor Kost
Katze Kulpin = "Katze" Kulpin is fine with me

Also, I don't think Mr. Noah or his Grandmother will like us referring to her as a witch exerting her dark influence over him.

So are we saying that 'the sorceress' and the Lady Kelvin are different characters, now? After all, if Noahn banished his grandmother then how did she come to control Mor's End.

Plus, is Rusol Mor still alive and living in the city?
 
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I have no problem with changing the names... I just want to make sure the names refer back to the folks that make ENWorld...

As for the grandmother... she can be a sorceress, a priestess, whatever...

Hmmm... that gives me an idea...

We could hint at this being tied to the thing that sleeps in the warrens below the city. Say that thing is extremely powerful, evil, and smart.

One day Erek's grandmother is wandering through the hills north of the Lake River, as it was known at the time. She spots what looks like a cairn. For some reason she feels drawn to it.

On one side of the cairn she notices a large boulder that could almost pass for a door. She moves the boulder with her magic, and reveals an entrance and rough hewn stairs leading down...

Anyway... I'm not feeling very creative today, but I'm thinking she finds some item tied to the evil thing. The item has a very high personality and soon controls her.

Auvdor Kost was a powerful wizard that imprisoned the evil thing in the warrens below until he could figure out a way to be rid of it entirely.

The item forces her to take control of Erek and his men so that they get information about Auvdor Kost.

Erek finally breaks free of the enchantments, throws the item into the lake, and banishes his grandmother.

The rest of the story remains the same. Let me know what you all think.

--sam
 

lalato said:
I have no problem with changing the names... I just want to make sure the names refer back to the folks that make ENWorld...

Alright then, I'm going to change the names to the following for now.

* Erek Nohan
* Russol Mor
* Audvor Kost
* "Katze" Kulpin

lalato said:
As for the grandmother... she can be a sorceress, a priestess, whatever...

Cool, I vote for sorceress, more mythic, in my mind.

lalato said:
Hmmm... that gives me an idea...

We could hint at this being tied to the thing that sleeps in the warrens below the city. Say that thing is extremely powerful, evil, and smart.

One day Erek's grandmother is wandering through the hills north of the Lake River, as it was known at the time. She spots what looks like a cairn. For some reason she feels drawn to it.

On one side of the cairn she notices a large boulder that could almost pass for a door. She moves the boulder with her magic, and reveals an entrance and rough hewn stairs leading down...

Anyway... I'm not feeling very creative today, but I'm thinking she finds some item tied to the evil thing. The item has a very high personality and soon controls her.

Auvdor Kost was a powerful wizard that imprisoned the evil thing in the warrens below until he could figure out a way to be rid of it entirely.

The item forces her to take control of Erek and his men so that they get information about Auvdor Kost.

Erek finally breaks free of the enchantments, throws the item into the lake, and banishes his grandmother.

The rest of the story remains the same. Let me know what you all think.

--sam

Cool, I like that background. Makes her evil actions explainable and doesn't force you to rewrite all you've done. I'll work it into what we have in a bit.

Cheers!

KF72
 

lalato said:
Krug... was that for the Overview or for what kind of rich people live in the city?

Begin gushing...

I just want to say that the amount of collaboration going on here is pretty amazing. I'm really impressed by everyone's ideas, and it has thus far been a joy to be here. :)

End gushing...

--sam

Hi Lalato,
The rich people therad. The overview is ok. I'm not that hot about it. :)

Yes the collaboration is going well. Perhaps we should also change .sigs to reflect linking to the thread.

Also Lalato, any more changes for the NPC thread? If not post to Rogue's Gallery so people can start contributing and we can start building the city.

Knightfall> One last summary? I think leave out the overview for now.
 
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Krug said:
Knightfall> One last summary? I think leave out the overview for now.

Alright, i've reworked the text quite a bit. A lot of what was under Overview seemed more appropriate to the History section.

Krug, Lalato, take a look at the changes I've made and let me know if you want me to delete or change anything.

Cheers!

KF72

p.s. I won't change anything else about the summary unless you ask me to.
 
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lalato said:


Erek finally breaks free of the enchantments, throws the item into the lake, and banishes his grandmother.

The rest of the story remains the same. Let me know what you all think.

--sam

Well, I've been following this thread closely so far, and the part I can't fathom is why;
1) Eric's G'ma has been broken up into 2 seperate people, and
2) Why the first incarnation keep getting "Banished"?

And, in this example, what a horrible guy this Erek is. His grandmother becomes controlled by an evil item, and after getting rid of the item, he banishes her?

It occurs to me that Eric/Erek's Grandmother should be the same person. If we took this Erek Nohan, and presumed he was a man of some substance (this would require changing him from a barbarian, but bear with me here just for a little bit), we might find someone such as this (and, possibly even based a little more closely on Mr. Noah, who is afterall a librarian, right?):

Erek Nohan, Sage and Chief Librarian of the great archives of the dukedom of Kelvin and son of the late Lord Kelvin. News reaches Erek that a region has been discovered outside of the kingdom. This region is untamed, but it is rumored that strange things are afoot there. Also, he buys a small sample of an unusual form of silk that the explorers brought with them, using it wrap the beautiful (sapphires, was it?) that they found. Erek notices immediately that this silk could be used to make a vastly superior paper (perhaps waterproof?), while his grandmother -- the Lady Kelvin -- notes that the cloth it would produce would be desired by every noble and rich merchant the lands over. Almost as strong as the pull of these finds is the desire to discover what other secrets this land of Audvor Kost, must hold. Erek pays the explorers for the location of this area, leaves the archives, and forms a settlement party (Erek's family, while not rich, are still well-respected and affluent enough to finance this). The Lady Kelvin goes with her grandson, to provide him her wisdom and advice, and the band is underway.

(I'm blanking at the moment on the middle part here, but something about the Lady Kelvin's strong morals and advice helping shape the way Erek governed the fledgeling town of Mor's End)

After a time, Erek grows weary of the politics of overseeing the city that is springing up on the town he founded, and longs for the quiet and peace of the archives. Erek namesd Russol Mor (the man who first discovered the Mor, and now Erek's right-hand man) as his successor, and returns to his books (returning now and again for both business, and personal reasons). Russol Mor now oversees of Mor's End, although decisions of true weight are ultimately decided upon by Lady Kelvin. Very few people have ever seen the Lady Kelvin, some wonder if she is only an invention, some wonder how she can still be alive. Nearly everyone in Mor's End, however, feels a strong respect and affection towards her. Even visitors begin feeling this after a short time in Mor's End. Amazingly enough, noone has ever questioned this fact.

Okay, I know you've done so much work, and this pretty much flies int he face of everything you've done so far (while utilizing most of the EN World-based pieces you've created), but I just thought I'd throw it out there and let y'all see what you think. I wrote it on the fly, here, so it might fall through in a place or two, if I missed anything while typing or whatnot. :)
 

Wolv0rine...
Your take on things makes a lot of sense.

You're right in pointing out that there are some inconsistencies in the current history. I was going for a campy adventure sort of feel to the history by trying to include some of the wackiness that exists here on the messageboards.

Overall, I don't care how the history is explained. As far as I'm concerned, the more theories the better. That way we can choose either the best overall or choose the best elements from several.

To answer your questions...
1. There seemed to be a consensus amongst the group that Eric's Grandma was not to be the leader of Mor's End. That's why it seems like she has been split in two: Erek, the barbarian's grandmother, and Lady Kelvin. Erek's grandmother was an attempt (albeit weak) to reinject Eric's Grandma into the storyline.

2. You're right about the banishment. With the new overview I wrote, I should have thought more deeply about it. Thanks for pointing that out. :)

Please keep the ideas coming...
--sam
 


lalato said:


We could hint at this being tied to the thing that sleeps in the warrens below the city. Say that thing is extremely powerful, evil, and smart.

--sam

Could the creature be primordial? It was here before any other sentient creatures came into the area. It has periodically wiped the area clean of lifeforms. Hence, why the fertile, resource rich area is mostly uninhabited.

The creature is very powerful but rarely interacts with the upper world. (In the version that I'll use on my players, the creature will be an enormous ooze with ties to the Potter's Guild. A few of the higher-ups are worshippers of this creature. Rituals worshiping the ooze involve the use some of the rarer clays found in the region. Wha-ha-ha-ha. The cult's leader is, of course, a doppleganger/sorcerer.)

gary
 

lalato said:
2. You're right about the banishment. With the new overview I wrote, I should have thought more deeply about it. Thanks for pointing that out. :)

You know, I was wondering about that when I was consolidating everything into the history section. I left it with her being banished because, while Erek broke free of the artifact's enchantment, she didn't. Knowing she wasn't to blame, Erek's only choice was banishment.

lalato said:
KF72... your revised summary looks better every time. Thanks for putting that stuff together. :)

Ya velcome! Again! :D

Later,

KF72
 

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