[Mor's End Discussion] Time to open shop!

E-mail from Buttercup

Grey Dwarf, the map is excellent!

I wanted to respond to your questions about why the city was created. Historically, medieval communities only grew to be larger than market towns if there were multiple reasons for them to be attractive places to put down roots. Just using some of the suggestions I've seen, and a few things off the top of my head, here are the reasons for this city to be large and thriving that we have so far:

1. Source of high quality raw material for an essential product. (clay)
2. Nexus of two major trade routes.
3. Nearby mining community, which needs access to those trade routes.
4. Ready access to some sort of spell component that is not grown (mined, fished, built?) anywhere else.
5. Security. I.E. the city patrols the surrounding area, making it safe for trade. Of course, in exchange for this they tax all trade going through the city by land and by water, and perhaps levy an additional fee for cargo that transfers from one mode to the other.
6. We need a ready source of calories to support the populace. No problem if we have a fishing industry, ample nearby arable land, and perhaps orchards and hunting up in the mountains.

Here's a rough draft history of our city, that I just pulled out of my, um, posterior. I'm not attached to it, so feel free to rip it apart. :-D

The dwarves discovered rich deposits of ore in the X mountains, far from the settled lands to the north, or the strange sand-barbarians of the south. Fortunately, a trickle of trade between these far distant cultures was beginning, and the common route passed less than a day's hike from the new dwarven mines. Not long after, some settlers discovered beds of clay of unusual purity and color on the banks of the Y River, and set up a small manufacturing hamlet where the river intersected this trade route. The dwarves soon introduced themselves, and with their usual dwarven interest in all things manufactured, suggested the use of some mineral byproducts (which they had previously thought of as waste) as glazes for the fine clay wares being produced. The results were unusually beautiful and durable, and were readily sold to the traders who were passing through with increasing frequency.

Sadly, as is the way of the frontier, these lands were not empty. Bands of marauding As, Bs and even a few Cs harried the fledgling town, and nearly destroyed it more than once. The dwarves, who had begun to see the community as essential to their continued economic health, hired some mercenaries, and helped to build a palisade.

Ok, I'm out of gas. Would someone else like to run with this, or trash it completely and start over?

Buttercup
 
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Fifth E-mail from Lalato

Good stuff...

but before we get to far with this we need a better way to communicate.

Here are a couple of options...

--Yahoo Groups (tried and true... easy to setup)

--hosted mailing list (I can do this on my website... more private, but not as user friendly as yahoo)

--A hosted forum (either on enworld or on my website)

--continue to e-mail each other like this (not the best way because there is no central archive of past e-mails)

Let me know what you think...
--sam
 

Sixth E-mail from Buttercup

I'd like to suggest that, once we get to the point that we need or want some images of buildings and so forth, that we invite Knid Vermicious to help us.

If you haven't taken a look at his work, go here:

http://enworld.cyberstreet.com/showthread.php?s=&threadid=30745

As he says over and over in that thread, he wants people to suggest stuff for him to create, and as you can see, he's quite talented.

Buttercup
 

Seventh E-mail from Buttercup

My first choice would be a hosted forum at EN World or elsewhere. I'm not so hot on the yahoo group, because yahoo is a pain in the butt with all the ads. A hosted mailing list would be ok, but a forum is better, I think.

Buttercup
 

8th E-mail from wizard of the plains

Hi All from Kansas.

Very glad to be participating in this venture with everyone.

My thoughts.
Nice map:)

Vote Mor's End for the the city and Kul Moren for the Dwarven settlement. I've grown to like both those names.

Could a third natural resource (besides clay and cattle) be sapphires. Many can be found in the gravel of certain riverbeds. (Just looked this up.) See below:

The sapphires from the Missouri River gravels in Lewis and Clark County are a mixture of rough and pitted crystals showing well defined faces and completely rounded and smooth-surface highly stream worn pebbles. The majority of the material is pale blue or blue-green, with deep blue stones quite rare. Stones also are found in pastel blue, green, pink, pale red, purple, yellow, and orange. Most of the stones recovered are less than 6.4 millimeters in diameter, but material 6.4 to 12.7 millimeters in
diameter are not uncommon. Material greater than 12.7 millimeters in diameter is rare.

I think the special clays and sapphires might be a nice artsy mix. Mor's end...know nfor its exceedingly fine pottery, rare gemstones, artisans...and steaks:)

Also, could the sea instead be a great lake? That way it's not the end of the road for caravans...but it does allow ships to harbor also.

And this could be an addition... Some years ago, abandoned underground warrens were discovered beneath part of the city...a myriad of tunnels that the population uses for a underworld nightlife scene, storage (meat lockers, grain, and supplieds, and defense in a time of war. Unbeknownst to but a few of the cities inhabitants, the are not abandoned but harbor a sleeping spider-kin, currently in a state of prolonged (eon-long) hibernation.

Just a thought.:)
wizard of the plains
 
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9th E-mail from Krug

Hey all,
Thanks all for the contributions. I've been buried under a lotta work lately and won't be able to dig myself out until 2 weeks.

I'll ask about setting up a group on EN World, but I think that'll only happen when we finalize a name.

I'm not so sure of another poll. I think it's going to be very close again, particularly if we use multiple choices. My personal choice would be Kul Moren. It has a fantasy feel, and credits both Morrus and Eric.

So far though the ideas look great. I like a lot of ideas that have historical background. The clay idea, for example. :)

I think leaving it as the EN World City Project, that someone suggested on the boards, is very unwieldy, and without a name the city doesn't have much of an identity.

So bear with the mass of emails a bit longer. Topmost of the agenda; the name. I'd rather just let us vote for it amongst ourselves as I think yet another poll drains the whole project of momentum. Either a secret or open poll amongst the volunteers? WE're the ones building it and if it's a name we dislike, it's going to be hard to find an attachment to it.

My 2 coppers. :)
Krug
 
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10th E-mail from

I love the idea of the city sitting on a large lake rather than a sea. In fact, do we want to consider that the river runs not Into the lake, but out of the lake? Sort of like the St. Lawrence River.
http://www.quebecweb.com/tourisme/fleuveang.html

So this location would be the natural gathering place for all the trade from all the regions surrounding the lake. A benefit to this scenario is that it could have been found by explorers (adventurers!) in the past. The URL I pasted above has some interesting tidbits.

I also think sapphires are a good choice for another commodity. I had no idea they came in so many colors. They can be used as spell components, the dwarves might well covet them, heck, everyone might covet them. It would be a good source for plot hooks.

Mor's End as the city and Kul Moren as the dwarven settlement are fine with me. If we end up not using the name the poll came up with, well, people will get over it.

Buttercup
 

11th E-mail from The Grey Dwarf

Ok, a lot has been going on behind my back, I see. Good!

My 0.02 €
City: Mor's End
Mountain range: Kul Moren
River: Entropia? (Rough river)
Region: Enheim?
Lake: Enoria?
(Let's see, did I get them all?)

As for communication means, I'll leave that to you.

The images from KnidVermicious are really good.It would be nice indeed if he could work on this project.

wiz o' plains, don't forget the hills and forests in the summary.
The river could start as a swampy delta, thus needing guides for the boats between the lake and the city. Some D, could make a living of raiding unprotected ships or ships that get lost in the swamp (without guide).

Here's another draft of the city area map with swamp, split river, 4 trade routes, 2 clay digging areas, forests, mountains... I'll have a try at a better map when I find my Photoshop CD.

That's all I've time for at the moment, sorry. :(

The Grey Dwarf

EDIT: See next post for image. --sam
 
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I'll post the map here to keep some kind of coherence.
Sorry Lalato. ;)
 

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