[Mor's End Discussion] Time to open shop!

Krug said:



The end point at this stage should be a 3-4 page dossier that people can refer to.

I'll post thread to discuss the 'administration' of this project. I think it's best for one person to take care of crucial aspects. eg: if you want to take care of the merchant part, you make the final decisions on trades etc. You have to read what others suggest, but you determine what is taken in. You act as the Minister of 'Trades' for example. The three points I can see now are: Name, Trade, Geography. I'll be the final Dictator of the Name of course. :D

And Thanks Knightfall for collating. :)
btw, i posted the underground warrren angle.

I really like the Minister angle!!!
We could dole out the Minister position (each taking one and posting rest up for grabs.
Then, like Krug said, each oversee a thread and submit reports to a master Thread.

Minister of: (some suggestions to get things rolling)
Trade
Warfare
Magic
Agriculture (cattle, farming)
Foreign Affairs (alliances, etc.)
Education (university)
Religion
the Arts
Intrigue (need better name but head of CIA just won't cut it:)
City Affairs
Industry

Or we could go the Guild route.
 

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Sorry, but I don't think this sort of secrets work very well when you're working out a setting for others to play in.

I see your point... I guess I got ahead of myself... :p

How about this... there is a local cult to the Holy Grandmother... The patron deity of the city. There are whispers on the streets that the Holy Grandmother "walks among us"... Sightings of the Holy Grandmother are often talked about... but none of the descriptions are ever quite the same.

The city is "ruled" by the Mage Council and the Merchant's Guild.

Lady Kelvin is a high ranking noble in the city... perhaps she is the Holy Grandmother, perhaps not... but one thing is sure... someone pulls the strings of the Mages and the Merchants.

Lady Kelvin could even be statted as PrC Entropist. That might actually be very interesting... considering her name and the meta history of the city's naming...

--sam
 
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lalato said:
The city is "ruled" by the Mage Council and the Merchant's Guild.

We need a central figure at the top though. Strong NPC's are always a good thing. Maybe a mayor appointed by the Mage Council and the Merchant's Guild?

We can call him "The Russell", a title whose origins are lost in history. The current Russell is a sharp, dark haired man with a strange accent. Some say he is from the island across the water. :D

Edit: The previous Russell abdicated under mysterious circumstances. There are rumors that he was an actual descendant of grandma (although experts agree that "grandma" is probably just a figure of speech). The former Russell is still seen wandering the streets of the city, proclaiming grandma's will with a wild gleam in his eyes!
 
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Hello All,
Well I've been thinking, which in and of itself is a dangerous thing, and I have a few ideas to throw out there.
Every City needs to have a Hook, something that makes it unique.
Freeport obviously has the whole Sea Pirate thing down. Bluffside, has it's geography. Sigil has the Planes....etc.

So what should be the Hook for E-City?

A couple of ideas have popped into my mind. One has to do withe the geography angle. It seems that everyone is agreed on the Lake/River think, but we have some that want a swamp, and plains too. So bear with me as I try to sort this idea out.

What if the Lake is man made? Say like Lake Mead here in the U.S. Now how do you make a man made lake? With a Great Big Dam!

Visitor: This is one dam big city you folks have here...

Local: No sir, this is one Big Dam city....

So perhaps the city started out on the side of some tall mountain within a mountain pass that had a river flowing through it, and someone got the idea to build a dam across the river to cut off the water that flowed south down to a lower kingdom. As years rolled by the lake grew, and the old river bed dried up (instant clay deposits). Of course eventually the water found new exits from the mountains and now there are at least two rivers exiting the lake, one of which is still trying to cut a new channel, thus creating your swamp to the west. Now as the lake grew the city found that it had to move higher up the mountain, and was of course running out of room. So someone just cut the top of one peak, leaving a vast flat spot, upon which the City grew. Now of course the water level of the lake is almost even with the ground, or maybe even slightly higher? The "islands" in the lake are really the old mountain tops of some of the smaller peaks within the mountain range.

Whew.....I think that gives enough of a start for the rest of you to chime in on the "geography" hook, now on to my second idea.

Politics!

The ?City? is alos known as the City of Crafts. Starting with the earlier metal workers, than adding the potters, then the gem-cutters, then the silk-weavers (BTW sidenote: The "silk" is actually discoverd to be the result of the ingestion of sapphires by the worms?) the city soon found that it had become the center for crafts of all kinds, and of course when that many craftsman start coming together in one place Guild's soon follow. So the city has developed a House of Guild's and Workers Senate. But who is the Executive? Well now that is where it gets interesting. The City Leader is actually (no NOT Erics Grandmama) but an "elected" Mercenary Leader. because not only does the City export almost every known craft, but it exports Mercenary Troops!
Over the years the mercenarys have found that the city was a safe place for "wintering over", as would have it with so many mercenary brotherhoods in one place Rules of etiquette had to eventually be established, and over the years these have become a Code so deeply ingrained in the City's inhabitants that none think to break them. During the winter break the mercenarys have a lot of various "Tournements" that determine the pecking order for the next year. The Captain of the winning band is the nominal City executive until the next year. Of course this means that the city also has the strongest standing army in the region.

Whew again....I think that is enough for now...now it is your turn to tear it apart....
 

Just another note.

I think we should be careful about how much Magic has to play in the city design. Why? you ask.

Because if Magic is too deeply intertwined into the city it will be hard for some of the "low-magic" world DM's to make use of the city. It is always easier for a DM to add magic to a setting than it is to remove magic form a setting.
 

starwolf said:
Just another note.

I think we should be careful about how much Magic has to play in the city design. Why? you ask.

Because if Magic is too deeply intertwined into the city it will be hard for some of the "low-magic" world DM's to make use of the city. It is always easier for a DM to add magic to a setting than it is to remove magic form a setting.

I agree... always keep in mind the utility of the city.

And lets not get carried away with the ministries. Lets have enough but not too many. As I said before, lets start with the basic three. But yes, wiz, you can be Minister of Education. ;)

Also we should be careful about how much of 'EN World' motifs we want to work in.

1. The Lady ruler/"Grandma" thing is in
2. An area, or the Hives exist
3. Characters from EN World
4. The city should have area for tournaments, and an annual fair
(homage to EN World's first product TFT)
5. It's chaotic nature
6. A city for exchange of ideas

Most of the city is built with good, old sweat and muscle. (Hmm.. maybe an architect or dwarf enginner called Blacksway and Liquide? or a dwarven engineering firm called Blacksway and Liq?)

The city is founded on trade, so I'm not so sure about the mercenaries. There's definitely a lot of them in town, but not sure about exporting them.
 


Krug said:


I agree... always keep in mind the utility of the city.

And lets not get carried away with the ministries. Lets have enough but not too many. As I said before, lets start with the basic three. But yes, wiz, you can be Minister of Education. ;)


sorry, it's the coffee.:D
 

Well I didn't mean that it literally exports mercenaries.

It just that the City has become the preferred wintering spot of the most mercenary's and mercenary wannabe's. That adds to its "controlled chaos". I mean where else will you find a band of 100 blood-thirsty Set worshiping orcs "peacefully" co-existing with a clan of Ptah worshiping Dwarves? Or is that blood-thirsty Set worshiping dwarves and Ptah worshiping Orcs? ;)
 

We can call him "The Russell"

I'm not sure about "The Russell"... I'm trying to think of a way to call the "mayor" Administrator or Moderator, but I'm coming up blank.

How about Founder instead of Mayor or Russell?

So what should be the Hook for E-City?

One of the obvious hooks is that the city is extremely rich in natural resources which makes it an important caravan stop. Although it's far away from most other civilization, many people go out of there way to visit the (in)famous Mor's End. Money attracts all sorts people... good and bad... thieves and heroes... men and mice...

The Dam idea is interesting... It could be made to work, but I'm not sure it's absolutely necessary considering the hook provided above.

I liked your political hook until I got to the Mercenary part... A large standing army would mean a very lawful place... and I think it would make better plot sense if the city is a bit more chaotic.

--sam
 

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