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[Mor's End Discussion] Time to open shop!


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Conaill that's an interesting way to keep the legend of Erek's Grandmother alive. It also ties in with Wolv0rine's alternate history. I like it... you've made Erek's Grandmother a Lich!?! :p (I wish there were more smilies... I miss the devil smilies from other boards)...

Now for a completely alternate history... Below is what fusangite posted in another thread...

Fortunately, the history of Mor's End is the most maleable part of this project. ;)

The most prominent local god in Mor's End is of course, Mor, founder of Mor's End. It is said that Mor was a human being whose mother died in child birth. Mor's father was a cruel man who sold his son to dwarven slavers.

Raised as a glorified draft animal in a highly ordered dwarven realm, Mor nonetheless realized he had a great destiny. As one of the mining slaves, he quickly learned many of the dwarven secrets of mining, smithing and masonry and came to be respected by his fellow slaves who included men, giants, gnomes, goblinoids and dwarves from other kingdoms.

One day, while working in the mines, there was a great cave-in in which Mor was believed to have been killed, under thousands of tons of stone. But somehow, by luck or magic art, Mor escaped and travelled through long-forgotten passages to the surface.

But instead of thanking the gods for allowing his escape and returning to his long-lost home, Mor travelled to the distant kingdoms from which his fellow slaves had been stolen or purchased and over seven years, raised a great army.

After seven years of marching, the army arrived at the gates of the dwarven kingdom and fought a great field against disciplined and cunning dwarves. But after a seven year siege, Mor and his army smashed through the stone gates of the dwarf kingdom and liberated their friends. Also, Mor took from the dwarves the great horde they had collected through tribute as well as the treasures from their mines.

While most of the slaves and the army returned to their homes, many like Mor had no home to which to return. It is said that following his instructions from a dream, Mor marched until he saw a a cactus with three eagles perched atop it at once.

It is on the precise site that Mor build his city (of course the cactus grove still remains at the centre of the city), aided by gnomes, giants and dwarves whose knowledge and strength allowed the construction of the many wondrous structures in the city and its impenetrable walls.

After his death, Mor was granted a place amongst the gods from whence he used, on occasion, to advise the city's first thirty-one mayors before their line came to an end.

Domains: Earth, War, Protection
Knowledge - Architecture & Engineering, Craft - Stonemasonry, Profession - Miner are available as class skills; also Clerics with sufficient intelligence can gain Dwarvish as a bonus language if appropriate.
 

If I may pipe in

Great histories all and it seems that working in Fusangites history would be easy enough - Mor was the young escaped slave who recruited the Hero Erek Nohan and thus the stories merge... (the rest of course Legend and Myth and who knows how much is true?

Glazes
As to the Glazes what if Sapphires is the secret ingredient to the glaze? Thus the discovery of the Glaze could be simultaneous with the discovery of the sapphires and still come after the Clay

Silk Fishers
Do the Silk Fisher Elves need to be worked into the History? Perhaps a small group of nomadic elf clans used to come down to the Lake on a seasonal basis in prehistoric times (some ancient camp sites still exists) but many were forced out after the Orc encroachments. Later when the new city had suppressed the Orc and Goblin raids a few elf clans returned to reclaim their ancestral campsites along the lake edge and thus became the Silkfisher Clans
 

the one thing I object to in fusangite's history is that the bad guys are dwarves... I think to give things a bit more consistency the bad guys should be orcs or hobgoblins...

Hmmm... That gives me an idea with regard to merging a lot of loose threads...

The orcs to the south were once part of the orc/hobgoblin kingdom. After the kingdom fell... the orcs south of the lake reverted to clans... The actual orc/hobgoblin kingdom was much further south... almost at the edge of the land controlled by sand barbarians.

Anyway... just a thought...
--sam
 

That would work well with the leaderless and bickering orc clans who all dream of once again becoming a powerful force but no one orc is strong enough to unite the clans once again (and maybe when one does arise the city "takes care of him" before he can unite the clans). It would also explain the hoards of bickering aimless goblins who are wandering around the south without any sign of leadership or unity. Perhaps somebody needs to put a battle in the history where the power of the Goblinoid kingdom of the swamp was shattered and the monsterous races were driven to the four winds. Without this strong leadership to hold together so many monsterous humanoids they now fight with each other as much as they raid the city or the caravan routes.
 

lalato said:
Conaill that's an interesting way to keep the legend of Erek's Grandmother alive. It also ties in with Wolv0rine's alternate history. I like it... you've made Erek's Grandmother a Lich!?! :p

Hey, I never said anything about her being a lich! ;)

There's rumors of course, but I would leave it at that. Just stat her up as who she appears to be, and leave it up to the DMs to decide if they want to persue that angle...


I do gree we can blend in Fusangite's background on Mor as well. Make the bad guys hobgoblins perhaps? Kul Moren was the site of the hobgoblin fortress, and after the war a small number of remaining hobgoblins went into exile into the marsh, vowing to retake Kul Moren. That's why the dwarves have a regiment stationed in Mor's End.

Not sure we should make him a deity though...
 

Perhaps not a major deity... more like a saint or a very minor deity...

He wouldn't have any clerics, but the people of Mor's End would find it comforting in times of great peril to say a quick prayer to Mor.

--sam
 

lalato said:
Perhaps not a major deity... more like a saint or a very minor deity...

He wouldn't have any clerics, but the people of Mor's End would find it comforting in times of great peril to say a quick prayer to Mor.

--sam

The technical term is Culture Hero:) - he's the larger than life figure that embodies the Common mans ideal. Not a god per se but definately more than human(oid)
 

Tonguez said:


The technical term is Culture Hero:) - he's the larger than life figure that embodies the Common mans ideal. Not a god per se but definately more than human(oid)

How about if he's a statue in the middle of a fountain in the town square whose waters are said to have special wish granting properties if you throw a copper piece into them.
 

Sorry to be such an iconoclast. Because I played Runequest for so many years, I'm used to multiple mutually contradictory histories of places. Also, I still haven't got through all the old posts and don't know where everything is so I'm missing all kinds of info.

Anyway, use what you like of my random writings and dump the rest. If there's a particular hole in history, myth or religion you guys are having trouble filling, I'm happy to be set loose on it. Just let me know.
 

Into the Woods

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