Mortality and age..

And how can you apply age penalties to people who are supposed to reach a certain level of physical maturity and then stop changing? Should there not be any age penalties for elves?

DnD ain't LotR. Elves do grow old.
 

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Falkus said:
DnD ain't LotR. Elves do grow old.
That's actually the one thing about LoTR that bugs me. I like having elves be just as mortal as the other races, just living for a really long time. Of course, Tharivol is the last of a self-made elven subrace who were the Creator race in most of my homebrew settings.
 


StupidSmurf said:
Good point. Why the heck did it go away in the first place?
I don't know, but I've created such an item again using Elements of Magic. You reduce your age to the minimum age for the age category one below you each time you take the draught... it costs 21,780gp a bottle.

Cost breakdown:
Transform Time 3/Gen 30 = 33 MP for a spell which decreases age category by 1 and has a permanent duration. Cost for single-use charged items in EoM is spell MP squared x20. Thus, a potion of longevity costs 20*33^2, which is 20*1,089, or 21,780.
 


Stalker0 said:
Curious, anyone ever run a game that goes over some many years the party actually does start suffering ageing penalties?

Yes, I've run hgames were even the elves reached severe age penalities.
 

genshou said:
That's actually the one thing about LoTR that bugs me. I like having elves be just as mortal as the other races, just living for a really long time. Of course, Tharivol is the last of a self-made elven subrace who were the Creator race in most of my homebrew settings.

Middle-Earth elves are mortal. They just don't get wrinkles and grey hair, or arthritis, or Alzheimer's. They die when you chop their heads off, though. ;)

I've always thought that D&D elves don't *look* old in the same way that aged humans or other races do, but maybe that's just my preference. And I guess they can get arthritis or any of the other disadvantages of aging. But I still think the age penalties don't work out right. It's kind of a moot point for me, though. I really don't want to play a game where PCs start incurring age penalties. When my PCs get that old it's time to retire and bring in some fresh blood. :)
 

Stalker0 said:
Curious, anyone ever run a game that goes over some many years the party actually does start suffering ageing penalties?

I am running such a campaign at the moment. Currently, 5 years have passed in the campaign. Several PCs are closing in quickly on middle-age. No one has yet suffered an aging effect but soon most of the old hands will do so. I don't think it too likely that the campaign will span more than two age categories (except maybe for the half-orc).
 

Azul said:
I am running such a campaign at the moment. Currently, 5 years have passed in the campaign. Several PCs are closing in quickly on middle-age. No one has yet suffered an aging effect but soon most of the old hands will do so. I don't think it too likely that the campaign will span more than two age categories (except maybe for the half-orc).

After only 5 years? Wow, I don't think I've ever run or played in a game with PC's who were over 25. Most are under 20.

I think that the only reason we've never seen much about immortality in D&D is that (1) it just doesn't come up that often and (2) if you can make yourself immortal then there's no real reason to make yourself into a Lich or other type of undead/outsider.

I just wouldn't worry about the agelessness thing. Make a Wish able to grant immortality (in the usual sense of 'you don't age anymore' along with the ability to put you at what age you want to be), or at least give you an elf's lifespan - if the latter, make it a special quest or something.

Usually IMC, it's not something anyone's ever asked about but there a a number of ways to acheive it (though only one or two routes if you're Good or Neutral - drinking from a certain spring, and a couple ritual spells that are around.)

An idea I've also toyed with is that all Paladins are effectively unaging from the time they accept the burden of Paladinhood, and some high-level clerics are - the Gods make them so. (In every campaign I've run so far, you can't be a 'godless' Paladin or Cleric). They may ask that the gift be taken back, in which case they begin to age again (unless they are really ancient; then they just turn to dust). Usually though by the time they're at the point where they'd ask that, they've long since left the material plane behind and they're doing their god's work directly.
 

If you want to play around with immortal characters, the nature of the game changes drastically. Treasure and power aren't particularly important when you can have millenium for them to accumulate. Most enemies are dealt with simply by outliving them; why bother putting yourself at unnecessary risk when you already have the upper hand?

The Ageless (just made that one up ^_^ ) play games which aren't particularly modeled well by D&D.
 

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