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Most Awesome Leader? (Warlord!)
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<blockquote data-quote="Goumindong" data-source="post: 4374573" data-attributes="member: 70874"><p>Artificer quickly gets broken when it is combined with archmage(easily done by spending a single feat and all its powers are arcane spells). The Healing token as an encounter power means every 5 minutes you can turn 1 healing surge of your own into 2x healing surge value + more.</p><p></p><p>Now take a dwarf and take durability and dwarven durability and improved second wind. Congrats, now your healing surge value is HP/4+13 and you have 20 surges. In 1 hour you can make 12 of these for HPx3+156 total healing which can be used as a minor action.</p><p></p><p>Battlecaptain Tactical Warlords are probably still better though(3x encounter minor action +8 to attack and +8 to MOVE! till end of next turn for an ally[technically possible to get this to +10 if you start at 20 int and go demi-god]) there are some pretty cool things insipring warlords can do.</p><p></p><p>Frankly i don't think Clerics even come close since letting friendlies land the big action denial powers with impunity is simply much much stronger.(E.G. against a solo monster a high int tactical warlord pretty much makes every attack hit 95% of the time, and against smaller ones its just as mean)</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4374573, member: 70874"] Artificer quickly gets broken when it is combined with archmage(easily done by spending a single feat and all its powers are arcane spells). The Healing token as an encounter power means every 5 minutes you can turn 1 healing surge of your own into 2x healing surge value + more. Now take a dwarf and take durability and dwarven durability and improved second wind. Congrats, now your healing surge value is HP/4+13 and you have 20 surges. In 1 hour you can make 12 of these for HPx3+156 total healing which can be used as a minor action. Battlecaptain Tactical Warlords are probably still better though(3x encounter minor action +8 to attack and +8 to MOVE! till end of next turn for an ally[technically possible to get this to +10 if you start at 20 int and go demi-god]) there are some pretty cool things insipring warlords can do. Frankly i don't think Clerics even come close since letting friendlies land the big action denial powers with impunity is simply much much stronger.(E.G. against a solo monster a high int tactical warlord pretty much makes every attack hit 95% of the time, and against smaller ones its just as mean) [/QUOTE]
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