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Most Awesome Leader? (Warlord!)
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<blockquote data-quote="Vayden" data-source="post: 4374766" data-attributes="member: 57791"><p>Let me start by saying that of course a ton of it depends the party size and make-up. My own personal Eladrin Tactical Warlord is in a 4-player group with a two-handed weapon fighter and a rogue, so he constantly is providing one or the other of them with flanking, and frequently can use Commander's Strike to either unleash the fighter or let the rogue make another attempt at sneak attack if he missed. Pretty much the optimal situation, I'll admit it. In a party with a shield fighter and a ranged striker, an inspiring warlord or a battle cleric would probably have the edge. </p><p></p><p>Leaving that aside though, I do want to disagree slightly with your paragraph which I quoted above. I assume you're talking about a laser cleric, not a battle cleric, when you tout the flexibility of a ranged leader. The problem with that flexibility though is, what do you do when the party needs a little extra tank? Sure, theoretically you can mix and match ranged and melee attacks, but it's hard to keep up a good to-hit with both as you go, especially as you level up. And if you neglect one (presumably melee with a laser cleric), then although you "can" get into melee if you need to, you're not likely to do much when you're there. I'd argue that an oft-overlooked aspect of the leader is that the leader should be helping to keep up everyone else's hitpoints by soaking a few attacks himself, and the laser cleric does a terrible job of that. Sure, the tactical warlord needs to be near the front-line to be effective, but 90% of the time, that's a good place for him to be anyway. </p><p></p><p>Still, this thread is not meant to denigrate any of the varieties of awesome that is 4e Leadership. I still think the Lord of War is the best, but I'm certainly not denying a laser cleric can bring the pain with the right party. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vayden, post: 4374766, member: 57791"] Let me start by saying that of course a ton of it depends the party size and make-up. My own personal Eladrin Tactical Warlord is in a 4-player group with a two-handed weapon fighter and a rogue, so he constantly is providing one or the other of them with flanking, and frequently can use Commander's Strike to either unleash the fighter or let the rogue make another attempt at sneak attack if he missed. Pretty much the optimal situation, I'll admit it. In a party with a shield fighter and a ranged striker, an inspiring warlord or a battle cleric would probably have the edge. Leaving that aside though, I do want to disagree slightly with your paragraph which I quoted above. I assume you're talking about a laser cleric, not a battle cleric, when you tout the flexibility of a ranged leader. The problem with that flexibility though is, what do you do when the party needs a little extra tank? Sure, theoretically you can mix and match ranged and melee attacks, but it's hard to keep up a good to-hit with both as you go, especially as you level up. And if you neglect one (presumably melee with a laser cleric), then although you "can" get into melee if you need to, you're not likely to do much when you're there. I'd argue that an oft-overlooked aspect of the leader is that the leader should be helping to keep up everyone else's hitpoints by soaking a few attacks himself, and the laser cleric does a terrible job of that. Sure, the tactical warlord needs to be near the front-line to be effective, but 90% of the time, that's a good place for him to be anyway. Still, this thread is not meant to denigrate any of the varieties of awesome that is 4e Leadership. I still think the Lord of War is the best, but I'm certainly not denying a laser cleric can bring the pain with the right party. :) [/QUOTE]
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