Most incredible dice roll ever

Two short stories: One I witnessed; one I didn't.

First, while playing Mage Knight 2d6 were rolled and one of them bounced and landed on the Mage Knight piece with the little mini actually catching the d6 and hanging on to it. Very funny to see!

The one I didn't see but from a reliable source was a friend of mine had an old d4 with the flat corners. He rolled and it actually ended up landing on the the flat corner and staying.

~D
 

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Last autumn we started a new campaign, and one of the first things my level 1 paladin did was to challenge a fighter way above his level to a duel. The amazing thing is that I actually beat him fair and square. During the duel I managed to roll 3 crits out of 4 attacks (the fourth attack did hit him too just barely), and he managed to hit me only twice leaving me at 1 hp. Boy you should have seen the GMs face at that moment.

Here's another one. Our party was ambushed by a bunch of trolls in a swamp. We were badly out numbered, so our mage decided to even the odds a little. He cast an empowered and enlarged fireball, for a total of 15d6 fire damage. It should have taken out most of the trolls, or at least injure them seriously, but when he threw the dice, they all came as ones. Imagine the silence in the room when we all stared at the result in shock, the chances for that die roll is only 0.0000000002%. Due to the result the rest of the battle was pretty bloody, and we were forced to retreat in the end.
 

i have one "bad luck" die that i'm very angry at.

for the last 3e campaign i DMed, i bought this big ol' fist-sized d20. i was thinking i could bring it out when the "big baddies" showed up, to intimidate the players.

wouldn't you know, the darn thing has never rolled above a 7 in combat... it got to be a joke. the players would say, "Oh good! he's bringing out the big die! we're safe!"

also, i was playing in a GURPS game a while back. in GURPS, skill checks and such need to roll low in order to succeed. so i usually have a set of "damage" dice, and a set of "skill" dice for when i play. of course, through about 3/4 of that campaign, i only ever remembered to bring my damage dice, and must have critical failed at least one skill check per session. even though my most used skills succeeded on a 16 or 17 or less on 3d6...
 

I roll bad a lot.
When I was running the 'Bloodstone' modules I routed my whole army off the board (17+ rounds) I only managed to stablize for a round, all because of one wall of fire.
How sad is that.
 

two short stories

Well, in my group my die-rolls are somewhat feared :D
1st story: my elven rogue had a bet with some townsfolk that he could hit the bull's eye of a little dart board under bad light conditions and from 170 ft distance with his longbow. The AC was REALLY high, but I said: "Ok, I'll roll a 20... " And rolled a 20. The other players got silent and my rogue went to the next temple of Tymora and made a little sacrifice. (The same rogue was later slaughtered by a troll fighter who confirmed a rolled 20 with a 20...when I was DM ;) )

2nd story: A paladin (2E) in another group battled a mighty rakshasa (I spent some hours to build the monster...). The paladin was enlarged by the mage and had a Holy Avenger. He hit the rakshasa with a 20 and the rakshasa went from 140 to 30 hp...and was killed in the following round.
 

I have terrible luck when I really need to make a roll. Don't believe me? Here's two (kind of long, sorry) stories to prove it. :)

I'm playing a vampire in Hong Kong the night before it switches from British to Chinese control. I'm on a dock, watching some mages duke it out when one of the mages turns on me and points some weird metal tube at me. I try to hurry up and drop through a hole in the dock before he can fire whatever it is at me, and I botch (as in roll more 1's than successes) the athletics roll and get stuck and take some damage. Then, I swim out into the bay to get away from this crazy mage and spy a boat with an old couple sitting on the bow, gazing at the stars and fire works. Well, evil denizen of the night that I am, I decide they'd make a good meal, so I climb up onto the boat and attack the old man. The little old lady grabs an oar and tries to pound me with it.

I bite the man, roll absolutely no damage what-so-ever, and then the old lady, with one die to hit and one die for damage manages to hit me, 3 times in a row while I, with like 6 or 7 dice can't manage to do a single point of damage to this old man. Finally, the GM turns to me and says "Do you just want to assume you win?" I practically kissed the guy. :)


Second, different vampire game, I'm playing a one-eyed mongolian shaman who was turned into a vampire. Him and his group of friends are in Arabia (this is the past, see?) and I'm trying to talk to some spirits to get some info about the surrounding area. I botched 3 times in a row (this is using the new rules on botching where you have to roll no successes and at least one 1 to botch) on 7 dice, difficulty 6, and all these weird things kept happening, so my vampire was convinced that this area of the world was cursed and refused to have anything to do with the spirit world while there. :)
 

Not really a best/worst roll ever story... More a best face made by DM story.

Last session we had been transported via a spell to a dream version of main baddies island. We are getting through it, learning more about Arch Elven Vampire badguy (real main villian for campaign). We fight we win.

Then come the Stirges. DM was thinking it won't be to bad... 2 character deaths later with one near death and another still suffering 2 neg levels from an earlier fight (out of 6 pcs) I can see the the DM worried.

He doesn't like party wipes and with _no_ way home and more baddies to fight (our cleric out of spells at 2 Con, the driud dead, the assassin dead, the monk down 2 levels, our Bard out of healing-and still recovering from a doppelganger, and me the party fighter-completely healthy, imagine that) he is understandably worried. We can tell he needs an out, but in such a way that we won't actually leave the dream island.

The Cleric says "I'll Banish myself and then come back with reinforcements"

The banishment fails.

The Cleric says "I'll use the scroll of Gate'

The DM face faults. The look was priceless, one in a million, better than when we destroyed a vampire (with an armor class of 34 and 90+hit points) in 2 rounds, or the midgrade Beholder in one round....

Ahhh yes when the DM is struck speachless it is all worth it.
 

I was playing a wizard in a 2nd Ed campaign. Our DM was using the rule that if you roll a 20 to hit then it is a hit and you get to roll again to try and hit a second time (repeat as necessary for as many times as you can roll 20's in a round).

Well (and this story is a little fuzzy with age), my 1st level wizard (a water elementalist named Aquaman after he turned into the creature from the black lagoon in Ravenloft - don't ask), by himself, managed to kill a 3rd level fighter (who was wielding a magic weapon) by rolling 4x 20's in four rounds of combat (2 in one round, and almost always confirming the roll after).

My mages always rule in melee at low levels.

UofMDude
 

I daresay the best dice rolling story I have didn't even happen to me. It happened to a friend and fellow gamer.

You see, this guy (let's call him Johnny) had never believed in large amounts of dice - instead he focused on a select few that would get him through the day. And, on the whole, his favored dice were very good to him.

But... (you see? There's always a "but.")

On one particular evening, while the group was deep in the belly of the earth dungeon delving, this guy's favorite (and I do mean favorite) d20 decided to give him grief - over a half dozen "1"s worth of grief - over the course of about 2 hours.

Well, when "1" #7 came up, Johnny had had enough, and - with several curses on the die - proceeded to snatch it up and throw it - quite forcibly - straight out the door and down a hallway.

We heard it hit a wall, clatter a bit, and saw it tumble back into the room, right to Johnny's foot. He looked down, more than a bit surprised, and chuckled.

It had rolled a 20.

Needless to say he forgave it immediately.

[Edited for spelling]
 
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Also not D&D related...

A friend of mine is really into Warhammer, and he'd go and play in games at the local hobby shop (now closed, poor Twilight :( ).

He gets to the table (playing Orcs) and proceeds to roll and ungodly number of sixes throughout the game - he'd roll seven dice and get six sixes and a five. Ad nauseum. The guy he was playing accused him of using loaded dice, and various other means of cheating, which were later refuted solidly. It was a good laugh.

When we played WEG Star Wars together, he used to love to play Jedi, though he wasn't too keen on the code of ethics thing. So every time he'd get a DSP he'd roll a one... went through maybe seven or eight characters this way before he finally decided to play a bounty hunter :)

LightPhoenix
 

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