So 3 and a half months of real-time (2 months of game time) of subtle hints came to fruition last session. The party has had the side goal of tracking down a werewolf in their home town, so are back home for the full moon. First night, no luck. Second night, they find and capture one (interesting side note - they had to escape an angry mob that misunderstood the situation as them protecting the werewolf rather than capturing it), but discover there were two werewolves around.
The party's cleric is at her lover's place for dinner the last night of the full moon. Hear's a crash in the kitchenm, and runs in, bt only finds that her lover dropped a water jug. And then her lover shifts into werewolf form (uncontrolled shift). The cleric goes for a Harm spell - hoping it'll let her take down her lover with minimal collateral damage, but the werewolf flees with 1 hp left. Noting that the werewolf is faster than herself, and having no party members nearby to aid her, she checks her prepared spells for distant incapacitators... and can only find flame strike. Her choice let the werewolf go and continue to randomly kill, or kill her lover...
Deciding the needs of the many outweigh the needs of the few (and hoping she'd be able to raise her lover), one divine pillar of flame engulfed the lycanthrope. Her lover, an elf, chose not to be raised as she valued the santity of life.
Who needs powerful foes for a semi-high level party (6 12-14 level characters) when a single first level expert (lycanthrope - werewolf template) with emotion ties causes such stress?
So, any interesting dilemmas or problems arrayed against your players recently?
The party's cleric is at her lover's place for dinner the last night of the full moon. Hear's a crash in the kitchenm, and runs in, bt only finds that her lover dropped a water jug. And then her lover shifts into werewolf form (uncontrolled shift). The cleric goes for a Harm spell - hoping it'll let her take down her lover with minimal collateral damage, but the werewolf flees with 1 hp left. Noting that the werewolf is faster than herself, and having no party members nearby to aid her, she checks her prepared spells for distant incapacitators... and can only find flame strike. Her choice let the werewolf go and continue to randomly kill, or kill her lover...
Deciding the needs of the many outweigh the needs of the few (and hoping she'd be able to raise her lover), one divine pillar of flame engulfed the lycanthrope. Her lover, an elf, chose not to be raised as she valued the santity of life.
Who needs powerful foes for a semi-high level party (6 12-14 level characters) when a single first level expert (lycanthrope - werewolf template) with emotion ties causes such stress?

So, any interesting dilemmas or problems arrayed against your players recently?