The games I ran when I was in my late teens/early 20s resembled -- loosely -- the intrigue-heavy plots of someone like George R. R. Martin. There were no dungeons, there were no dragons.
The game I'm running now -- at 44 -- features weird monster-killing, slapstick violence comedy, dungeons, magic item-based sex change, PC mutations, and the most god-awful puns my brain can generate (like the junkie-monk henchman, Golden Arm). Oh, and last session, the PCs killed a green dragon. It's definitely a cartoon.
So it goes...
edit: though, to be fair, the successor campaign we're planning is quite different. We'll see what it turns out to be in actual play.
The game I'm running now -- at 44 -- features weird monster-killing, slapstick violence comedy, dungeons, magic item-based sex change, PC mutations, and the most god-awful puns my brain can generate (like the junkie-monk henchman, Golden Arm). Oh, and last session, the PCs killed a green dragon. It's definitely a cartoon.
So it goes...
edit: though, to be fair, the successor campaign we're planning is quite different. We'll see what it turns out to be in actual play.
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