Most superfluous rule?

eewww!! you got your bardhate all over my thread!

Brew's Top 5 (with thanks to earlier posters)

5) cross-class skills


4) class skills


3) favored classes


2) monk and paladin multiclass restrictions


1) ...bards!!!
 

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Since most of my other problems with 3.x have likely been addressed - in regards to excessive:

Exotic Weapon Proficiency feat gets you one weapon, which is only marginally better then a Martial Weapon - which Martial Weapon Proficiency feat gets you all for the price of one.

It's silly, really.
 

- Multiclassing restriction to paladin and monk;

- Favored Class as it stands (instead of penalizing those who multiclass, the rules should benefit those who stick to their favored class with extra stuff... more flies with honey and all that)

- Dodge feat only applying to a single target.

- Necessarily declaring one hand to be your off-hand (as per the glossary, you get half your Str bonus to damage with your off-hand, regardless of wether or not you wield a weapon in your main hand).
 


Nyaricus said:
Since most of my other problems with 3.x have likely been addressed - in regards to excessive:

Exotic Weapon Proficiency feat gets you one weapon, which is only marginally better then a Martial Weapon - which Martial Weapon Proficiency feat gets you all for the price of one.

It's silly, really.

You're thinking of Simple Weapon Proficiency, perhaps? Martial Weapon Prof. gets you exactly one weapon, just like Exotic Weapon Prof. The only difference is the prereq: EWP requires BAB +1, MWP requires nothing.

Cheers, -- N
 



Moon-Lancer said:
that would really make the martial weapon proficiency redundant because exotic weapons are usually stronger weapons.
Provided you're willing to wait till 3rd level.

One rule that hasn't been mentioned yet is staggered/disabled. It's something that hardly ever comes up in play, and could be deleted from the game without significant effect.
 

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