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Most Unbalanced Prestige Classes?
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<blockquote data-quote="Count Arioch the 28t" data-source="post: 1576599" data-attributes="member: 16676"><p>If by "Chain lightening effect" you mean "Deals a piddly amount of damage to creatures that, by the time you get the ability, will barely even notice", then YES, it DOES have a chain lightening effect. </p><p></p><p>2d6 (2d8 if evil outsider) damage isn't a big deal at 16th level.</p><p></p><p>And if you take one level of cleric, WOW, you cast as a 10th level cleric when you hit 16th level, then you can get 4 more.</p><p></p><p>14th level cleric casting is meaningless at 20th level. Better than paladin casting, but not that great.</p><p></p><p>The only case where this class is really good is when you take it as straight cleric, and even then, I don't think it's that bad, I have a cleric 8/fist of Raziel 4 in my group, and he is not really overshadowing the rest of the party. </p><p></p><p>I don't think that many PrCs are overpowered, but the one that sticks out is Dweomerkeeper from the Complete Divine update on wizards.com. </p><p></p><p>However, I am of the beleif that weak classes are just as unbalancing as the strong ones, so I will list a few I find unbalanced in that regard:</p><p></p><p>Mystic Theurge (Except when mixed with Urpriest, then it's too good.)</p><p></p><p>Vermin Lord (Except when using the 3.5 swarm rules, then it becomes ungodly powerful to the point that the game reality breaks down.)</p><p></p><p>Meta-mind (Can't do anything a straight psion can't do better, it does nothing, and charges you out the ass to do nothing.)</p><p></p><p>Spellsword (The channel spell is nice, but poorly written. It's overpowered when liberally interpreted, and too weak otherwise.)</p><p></p><p>Actually, add to spellword pretty much every PrC in complete warrior. (Haven't looked at most of them too deeply, but I think I might check hulking hurler a bit closer as it seems to be really munchable.)</p><p></p><p>Also, there's a lot of turkeys in CD, but I still need to study the book a bit more, as I don't make too many judgements until I've done a bit of testing.</p></blockquote><p></p>
[QUOTE="Count Arioch the 28t, post: 1576599, member: 16676"] If by "Chain lightening effect" you mean "Deals a piddly amount of damage to creatures that, by the time you get the ability, will barely even notice", then YES, it DOES have a chain lightening effect. 2d6 (2d8 if evil outsider) damage isn't a big deal at 16th level. And if you take one level of cleric, WOW, you cast as a 10th level cleric when you hit 16th level, then you can get 4 more. 14th level cleric casting is meaningless at 20th level. Better than paladin casting, but not that great. The only case where this class is really good is when you take it as straight cleric, and even then, I don't think it's that bad, I have a cleric 8/fist of Raziel 4 in my group, and he is not really overshadowing the rest of the party. I don't think that many PrCs are overpowered, but the one that sticks out is Dweomerkeeper from the Complete Divine update on wizards.com. However, I am of the beleif that weak classes are just as unbalancing as the strong ones, so I will list a few I find unbalanced in that regard: Mystic Theurge (Except when mixed with Urpriest, then it's too good.) Vermin Lord (Except when using the 3.5 swarm rules, then it becomes ungodly powerful to the point that the game reality breaks down.) Meta-mind (Can't do anything a straight psion can't do better, it does nothing, and charges you out the ass to do nothing.) Spellsword (The channel spell is nice, but poorly written. It's overpowered when liberally interpreted, and too weak otherwise.) Actually, add to spellword pretty much every PrC in complete warrior. (Haven't looked at most of them too deeply, but I think I might check hulking hurler a bit closer as it seems to be really munchable.) Also, there's a lot of turkeys in CD, but I still need to study the book a bit more, as I don't make too many judgements until I've done a bit of testing. [/QUOTE]
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