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Most Unbalanced Prestige Classes?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1577502" data-attributes="member: 1165"><p>Most 10-level spellcasting PrCs. Most give out good abilities at most levels, and even if the abilities aren't earth-shattering they more than pay for the requirements and the turn undead/familiar stuff you gave up.</p><p></p><p>Pretty much any PrC with unnamed save DC bonuses, especially if the bonus exceeds +1, and it gets worse if you allow multiple PrCs.</p><p></p><p>Note IMC you can't take more than one prestige class. That clears up some issues for me.</p><p></p><p></p><p></p><p>I'm fine with these, and I'm usually an opponent of PrCs. I think I tweaked the arcane trickster IMC (and didn't allow sneak attack with ranged touch attacks).</p><p></p><p></p><p>The first thing I did, upon seeing this PrC, was to look at the <em>cloud of taint</em> spell. Absolutely broken, and it's a shame because this was a pretty fresh character concept.</p><p></p><p></p><p></p><p>Please tell me there's a limit to how often it can do so.</p><p></p><p></p><p></p><p>Manyshot breaks it in 3.5 - in it's defense, it's actually a 3.0 class when Manyshot and the Bow of True Strike were non-core stuff.</p><p></p><p>The entropomancer, from Complete Divine.</p><p></p><p>Pathetic! You give up 5 caster levels for one cool ability and the ability to control an artifact. That ability isn't broken, it's the artifact that is, and virtually no DM will ever put that artifact in their campaign, for several reasons:</p><p></p><p>1) It has no cost. How much magic gear does a character or NPC have to give up to have a <em>sphere of annihilation</em>?</p><p></p><p>2) What is the save DC... right, it doesn't have any. Whoever has it, either PC or NPC, can far too easily set up a deadly trap with it.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1577502, member: 1165"] Most 10-level spellcasting PrCs. Most give out good abilities at most levels, and even if the abilities aren't earth-shattering they more than pay for the requirements and the turn undead/familiar stuff you gave up. Pretty much any PrC with unnamed save DC bonuses, especially if the bonus exceeds +1, and it gets worse if you allow multiple PrCs. Note IMC you can't take more than one prestige class. That clears up some issues for me. I'm fine with these, and I'm usually an opponent of PrCs. I think I tweaked the arcane trickster IMC (and didn't allow sneak attack with ranged touch attacks). The first thing I did, upon seeing this PrC, was to look at the [i]cloud of taint[/i] spell. Absolutely broken, and it's a shame because this was a pretty fresh character concept. Please tell me there's a limit to how often it can do so. Manyshot breaks it in 3.5 - in it's defense, it's actually a 3.0 class when Manyshot and the Bow of True Strike were non-core stuff. The entropomancer, from Complete Divine. Pathetic! You give up 5 caster levels for one cool ability and the ability to control an artifact. That ability isn't broken, it's the artifact that is, and virtually no DM will ever put that artifact in their campaign, for several reasons: 1) It has no cost. How much magic gear does a character or NPC have to give up to have a [i]sphere of annihilation[/i]? 2) What is the save DC... right, it doesn't have any. Whoever has it, either PC or NPC, can far too easily set up a deadly trap with it. [/QUOTE]
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