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Most Unbalanced Prestige Classes?
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<blockquote data-quote="ruleslawyer" data-source="post: 1577750" data-attributes="member: 1757"><p>I'd really, really like an empirical example of how the MT comes out overpowered, Psion. I've run scenarios with a Wiz3/Clr3/MT 10 subbed in for a Wiz16 in a party, and the MT has not done quite so well. I used to think it was a bit overpowered; now I'm with Grog on the theory that, at least in the context of the MT, "[v]ersatility just means more ways to suck." The best use (and the closest to "overpowered") I can see for the MT is as a cohort. I find the MT weak at even high levels for the following reasons:</p><p></p><p>1) If you're casting attack spells, you lose out on SR penetration. 15% is a pretty big add-on to your chances of having a precious spell fizzle.</p><p></p><p>2) Fewer high-level spells. At the dizzying heights of 16th level, most casters will be forced to unload <em>only</em> their highest-level spells in combat. The MT has either fewer of these, or simply doesn't have 'em (no 8th-level spells, in the case of the Clr3/Wiz3/MT 10).</p><p></p><p>3) Utility spells? Well, why not just play a straight cleric, then? With the right domain selection, many more hit points, better saves, better domain abilities, almost the same versatility as the MT, and you have more and better high-level spells. I just don't see what the MT has that makes it better than a straight cleric 3 levels higher in this regard.</p><p></p><p>But, please do prove me wrong!</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1577750, member: 1757"] I'd really, really like an empirical example of how the MT comes out overpowered, Psion. I've run scenarios with a Wiz3/Clr3/MT 10 subbed in for a Wiz16 in a party, and the MT has not done quite so well. I used to think it was a bit overpowered; now I'm with Grog on the theory that, at least in the context of the MT, "[v]ersatility just means more ways to suck." The best use (and the closest to "overpowered") I can see for the MT is as a cohort. I find the MT weak at even high levels for the following reasons: 1) If you're casting attack spells, you lose out on SR penetration. 15% is a pretty big add-on to your chances of having a precious spell fizzle. 2) Fewer high-level spells. At the dizzying heights of 16th level, most casters will be forced to unload [i]only[/i] their highest-level spells in combat. The MT has either fewer of these, or simply doesn't have 'em (no 8th-level spells, in the case of the Clr3/Wiz3/MT 10). 3) Utility spells? Well, why not just play a straight cleric, then? With the right domain selection, many more hit points, better saves, better domain abilities, almost the same versatility as the MT, and you have more and better high-level spells. I just don't see what the MT has that makes it better than a straight cleric 3 levels higher in this regard. But, please do prove me wrong! [/QUOTE]
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