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Most Unbalanced Prestige Classes?
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<blockquote data-quote="Remathilis" data-source="post: 1577905" data-attributes="member: 7635"><p>RE: Radiant Servant of Pelor</p><p></p><p>I'm failing to see how this class is any more broken than most Cleric-based PrCs. </p><p>Compare it to some of its cousins (esp Sacred Exorcist) and you'll see its not that damaging a PrC (with one exception, I'll note below)</p><p> </p><p>1.) To be utterly useful, you must have two domains, Healing and Sun. Any other combination loses out on some of its major powers.</p><p> </p><p>2.) d6 HD does make it abit weaker, and in a game where hp is rolled, the RSoP does have less hp than a standard cleric.</p><p> </p><p>3.) Extra Greater Turning: This IS the power of this class, and though the number is a bit high (I'd have made it just Cha mod), its not terribly useful unless you are fighting alot of undead creatures. Besides, Disciple of the Sun blows this power away.</p><p>4.) Radiance: Nice, not needed, but good flavor.</p><p>5.) Turn Undead: Sacred Exorcists get full turning also. Nothing unique here.</p><p>6.) Divine Health Another flavorful power, but not game-breaking. Paladins have had it alot longer by the time this PrC grants it, and Contemplatives gain it as well.</p><p>7.) Empower/Maximize/Supreme Healing: These only apply to Cure spells CAST FROM THE HEALING DOMAIN AS DOMAIN SPELLS. That means that only one cure per level tops will be juiced up, and only if he is using all his domain slots for healing spells. (see below).</p><p>8.) Aura of Warding: +2 will for characters 2 spaces away? Useful if everyone huddles around the cleric, but I rarely see that happen. </p><p>9.) Bonus Domain: If you've been playing smart, your choices are Strength, Good, Glory or Purification. Many PrCs in CD grant bonus domains, so this is nothing new, but now, you have three choices, juiced up healing spells, sun spells, or a third domain. If your stretching your miliage for your healing, your choice is already picked.</p><p>10.) Positive Energy Burst. Hmmm... 10d6 max to every undead in 20 squares (reflex 20 for 1/2) for two turn attempts? Thats nice, but I'd rather just Greater Turn them. or Empower Flamestrike a bunch. </p><p> </p><p>All that adds up to a class that is high powered, but not overly broken unless your game revolves around fighting vampires. Against other types of monster (giants, for example), your actually doing worse than a standard cleric, thanks to less hp. However, against undead, you rock the hizzouse. </p><p> </p><p>MY BEEFS: and yes, I do have them...</p><p> </p><p>Why Martial Weapon Prof? Pelors Favored Weapon is a Mace (simple). I'd remove this. </p><p>As stated, I'd make Greater Turning equal to your cha, not 3+cha.</p><p>I'd also knock the radius of PEB to maybe 50 feet </p><p> </p><p>However, I don't see the problems with this class that others have pointed out.</p><p> </p><p>(BTW: Historical note, the original version of this class had no sun domain necessity (but still required for EGT) and required 3 ranks of knowledge: Undead (now obsolete, but still a SP expenditure).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1577905, member: 7635"] RE: Radiant Servant of Pelor I'm failing to see how this class is any more broken than most Cleric-based PrCs. Compare it to some of its cousins (esp Sacred Exorcist) and you'll see its not that damaging a PrC (with one exception, I'll note below) 1.) To be utterly useful, you must have two domains, Healing and Sun. Any other combination loses out on some of its major powers. 2.) d6 HD does make it abit weaker, and in a game where hp is rolled, the RSoP does have less hp than a standard cleric. 3.) Extra Greater Turning: This IS the power of this class, and though the number is a bit high (I'd have made it just Cha mod), its not terribly useful unless you are fighting alot of undead creatures. Besides, Disciple of the Sun blows this power away. 4.) Radiance: Nice, not needed, but good flavor. 5.) Turn Undead: Sacred Exorcists get full turning also. Nothing unique here. 6.) Divine Health Another flavorful power, but not game-breaking. Paladins have had it alot longer by the time this PrC grants it, and Contemplatives gain it as well. 7.) Empower/Maximize/Supreme Healing: These only apply to Cure spells CAST FROM THE HEALING DOMAIN AS DOMAIN SPELLS. That means that only one cure per level tops will be juiced up, and only if he is using all his domain slots for healing spells. (see below). 8.) Aura of Warding: +2 will for characters 2 spaces away? Useful if everyone huddles around the cleric, but I rarely see that happen. 9.) Bonus Domain: If you've been playing smart, your choices are Strength, Good, Glory or Purification. Many PrCs in CD grant bonus domains, so this is nothing new, but now, you have three choices, juiced up healing spells, sun spells, or a third domain. If your stretching your miliage for your healing, your choice is already picked. 10.) Positive Energy Burst. Hmmm... 10d6 max to every undead in 20 squares (reflex 20 for 1/2) for two turn attempts? Thats nice, but I'd rather just Greater Turn them. or Empower Flamestrike a bunch. All that adds up to a class that is high powered, but not overly broken unless your game revolves around fighting vampires. Against other types of monster (giants, for example), your actually doing worse than a standard cleric, thanks to less hp. However, against undead, you rock the hizzouse. MY BEEFS: and yes, I do have them... Why Martial Weapon Prof? Pelors Favored Weapon is a Mace (simple). I'd remove this. As stated, I'd make Greater Turning equal to your cha, not 3+cha. I'd also knock the radius of PEB to maybe 50 feet However, I don't see the problems with this class that others have pointed out. (BTW: Historical note, the original version of this class had no sun domain necessity (but still required for EGT) and required 3 ranks of knowledge: Undead (now obsolete, but still a SP expenditure). [/QUOTE]
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