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General Tabletop Discussion
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Most Unbalanced Prestige Classes?
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<blockquote data-quote="Celtavian" data-source="post: 1579224" data-attributes="member: 5834"><p>We added bonus feats to the Sorcerer to improve that class. They receive Eschew Materials at first level and access to Metamagic and a few Sorcerer specific bonus feats every 5 levels like the wizard. </p><p></p><p>The big problem with clerics is that they spend too much time healing the party to really enjoy their Prc. I think this may be campaign specific, but the encounters we face are often so powerful that all the cleric manages to do is keep the melees alive. They usually spend all their offensive spell power on spontaneous cures and buffing spells like <em>Bless</em>, <em>Death Ward</em>, <em>Energy Resistance</em>, <em>Spell Immunity</em> and <em>Prayer</em>. Not to mention, they are almost always making scrolls or wands to supplement their healing and buffing power during downtime.</p><p></p><p>Maybe we play a tougher game than most, but the times when the cleric actually gets to throw down are few and far between. Cleric Prc's are usually nice window dressing. They look like fun. They look like they should be overpowered, but they aren't. Clerics (I should qualify this by saying well-played clerics that want to see their party survive) spend too much spellpower keeping the party alive to be able to throw down as well as a melee.</p><p></p><p>The real class that usually overshadows everyone is the Wizard/Sorcerer. Once they are able to throw down big blasts of magic like <em>Horrid Wilting</em>, nasty death spells like <em>Power Word, Kill</em>, or summon sickeningly powerful monsters like Elder Elementals, they really steal the show. They are like the clean up hitter in a high powered batting order. Once the other guys manage to wear down the enemy, they come in strong and deal the killing blow.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1579224, member: 5834"] We added bonus feats to the Sorcerer to improve that class. They receive Eschew Materials at first level and access to Metamagic and a few Sorcerer specific bonus feats every 5 levels like the wizard. The big problem with clerics is that they spend too much time healing the party to really enjoy their Prc. I think this may be campaign specific, but the encounters we face are often so powerful that all the cleric manages to do is keep the melees alive. They usually spend all their offensive spell power on spontaneous cures and buffing spells like [i]Bless[/i], [i]Death Ward[/i], [i]Energy Resistance[/i], [i]Spell Immunity[/i] and [i]Prayer[/i]. Not to mention, they are almost always making scrolls or wands to supplement their healing and buffing power during downtime. Maybe we play a tougher game than most, but the times when the cleric actually gets to throw down are few and far between. Cleric Prc's are usually nice window dressing. They look like fun. They look like they should be overpowered, but they aren't. Clerics (I should qualify this by saying well-played clerics that want to see their party survive) spend too much spellpower keeping the party alive to be able to throw down as well as a melee. The real class that usually overshadows everyone is the Wizard/Sorcerer. Once they are able to throw down big blasts of magic like [i]Horrid Wilting[/i], nasty death spells like [i]Power Word, Kill[/i], or summon sickeningly powerful monsters like Elder Elementals, they really steal the show. They are like the clean up hitter in a high powered batting order. Once the other guys manage to wear down the enemy, they come in strong and deal the killing blow. [/QUOTE]
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