eamon
Explorer
For me, roleplay isn't that dependant on class. In any case, the D&D we play combat is a big issue, and skills come next, so without these, you'll be left out of many things.
So:
Beguiler - this has roleplaying, sneaking, skillmonkey applications along with full casting progression, albeit of a limited focus. I think it's one of the most fun classes. The only unfortunate thing is that it's not easy to personalize.
Druid - this is fun because you can do such a wide variety of things. Further, you can pick and choose from a number of animal companions and/or alternative class features, so it's personalizable. A druid also has quite a reasonable skill selection.
Sorcerer - this is more fun than a wizard because you personalize it more. A sorcerer is so completely defined by his spell selection, that you have a bunch of different options. He's easier to run (esp with the PHB2 alternate class feature), and not much less powerful than the wizard, if he stocks up on scrolls and runestaffs. More fun than the wizard for the faster gameplay and the more unique personalization. Probably less powerful.
ToB class (any) - It's the Book of 9 swords style which is fun, and quite unique after being used to the "normal" fighting which is such a refresher.
Boring classes:
Rogue - not as meaningful personalizable abilities, class features get replaced by spells (knock, etc.), many creatures are immune to your combat ability
Bard - fun in principle, fun in roleplay, but that's it, fails at combat. Further, bardic singing is a hassle, though it's not as bad as a marshal.
Barbarian, fighter - you don't get enough face time.
So:
Beguiler - this has roleplaying, sneaking, skillmonkey applications along with full casting progression, albeit of a limited focus. I think it's one of the most fun classes. The only unfortunate thing is that it's not easy to personalize.
Druid - this is fun because you can do such a wide variety of things. Further, you can pick and choose from a number of animal companions and/or alternative class features, so it's personalizable. A druid also has quite a reasonable skill selection.
Sorcerer - this is more fun than a wizard because you personalize it more. A sorcerer is so completely defined by his spell selection, that you have a bunch of different options. He's easier to run (esp with the PHB2 alternate class feature), and not much less powerful than the wizard, if he stocks up on scrolls and runestaffs. More fun than the wizard for the faster gameplay and the more unique personalization. Probably less powerful.
ToB class (any) - It's the Book of 9 swords style which is fun, and quite unique after being used to the "normal" fighting which is such a refresher.
Boring classes:
Rogue - not as meaningful personalizable abilities, class features get replaced by spells (knock, etc.), many creatures are immune to your combat ability
Bard - fun in principle, fun in roleplay, but that's it, fails at combat. Further, bardic singing is a hassle, though it's not as bad as a marshal.
Barbarian, fighter - you don't get enough face time.