Most Unique and Fun Class?

For me, roleplay isn't that dependant on class. In any case, the D&D we play combat is a big issue, and skills come next, so without these, you'll be left out of many things.

So:

Beguiler - this has roleplaying, sneaking, skillmonkey applications along with full casting progression, albeit of a limited focus. I think it's one of the most fun classes. The only unfortunate thing is that it's not easy to personalize.

Druid - this is fun because you can do such a wide variety of things. Further, you can pick and choose from a number of animal companions and/or alternative class features, so it's personalizable. A druid also has quite a reasonable skill selection.

Sorcerer - this is more fun than a wizard because you personalize it more. A sorcerer is so completely defined by his spell selection, that you have a bunch of different options. He's easier to run (esp with the PHB2 alternate class feature), and not much less powerful than the wizard, if he stocks up on scrolls and runestaffs. More fun than the wizard for the faster gameplay and the more unique personalization. Probably less powerful.

ToB class (any) - It's the Book of 9 swords style which is fun, and quite unique after being used to the "normal" fighting which is such a refresher.


Boring classes:
Rogue - not as meaningful personalizable abilities, class features get replaced by spells (knock, etc.), many creatures are immune to your combat ability
Bard - fun in principle, fun in roleplay, but that's it, fails at combat. Further, bardic singing is a hassle, though it's not as bad as a marshal.
Barbarian, fighter - you don't get enough face time.
 

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Classes that I suspect would be fun, but would need to play in order to find out:

1. Factotum: Flexibility is awesome, but I worry that it might lack coherence.
2. Binder: Extremely flexible in a meta-sense, but fairly limited at any given time. Binders would be more fun for me at higher levels where you can more quickly swap pacts.
3. Swordsage: A ton of combat options, but I worry about non-combat flexibility - the skill-list helps.

-Stuart
 


irdeggman said:
Why does "still get the job done in combat" have to equate to "fun"?
In my case: because I like to kill things, and then take their stuff.

Combat is fun. It's a large part of why I play D&D.

Cheers, -- N
 

I liked the Tome of Battle classes. The Swordsage was more interesting to me than the Warblade, but they were both fun from an ability standpoint.
My 2 favorite characters, though, were a Binder and an Incarnate.
Binder: Awesome. He was a ton of fun at low levels. I actually liked having the vestige sign appear. I really put my Bluff skill to good use. Plus, you can't go wrong with a decent skill list and a nice suite of changeable abilities.
Incarnate: Speaking of changeable abilities... This was a blast. I wasn't the most powerful in the group, but I could definitely hold my own. My hp wasn't ridiculous, but it was easy enough to get a pretty high AC at lower levels. Flying around in Full Plate with an AC in the high 20s at level 7 is a good time. I changed my abilities when I knew we were going up against something specific. Most of the time, though, I stuck with what I knew would work.
 

Personally, I love most of the PHB classes.

Outside of the PHB, I really like the PsyWar and Soulknife, and the Geomancer, Kensai and Pyrokineticist PrCls.
 

I like the bard (with appropriate prestige class(es), perhaps), as he has many options - and those only increase as he goes up in level and gets more spells.

He is one of the most flexible classes, and that makes him really, really fun, both in and out of combat.
 

Well, we went to Eclipse: The Codex Persona point-buy long ago, so its an everyone designs their own class situation for us. Mostly its the super-specialists who are dull (regardless of how powerful they are).
 



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