Psikerlord#
Explorer
Id say a simple handle animal check to coax the horse to attack (using the paladins action). Possibly with adv for a paladins steed. And normal check for a fighter or other character.
I would absolutely allow it, at least if the rider had Handle Animal or the Mounted Combatant feat. But while I think that's the sensible way to go, I don't think it's RAW.![]()
Mount related, Find Steed makes your steed's Int at least 6. Does that give it it's own set of actions (aside from having a joint move together)?
In rereading the description, it actually seems to me like you are able to choose from turn to turn whether or not you control the mount (so long as it's not intelligent like a dragon).
On turns you choose to control it, it acts on your initiative, and can only perform three actions options: Dash, Disengage, and Dodge.
On turns you don't control it, it acts on its own initiative and can take whatever actions it could normally take. The text states: "It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes."
So a Warhorse that you controlled on a turn and moved into a group of enemies, then chose not to control it the next turn, it might hoof attack on its own. A riding horse that wasn't trained for combat might just run away.
The only thing that might seem to contradict the above is that it states "The initiative of a controlled mount changes to match yours when you mount it." That could be interpreted to mean you do not choose to control the mount or not from turn to turn, but it is simply a one time choice when you first get on the mount.
I'm assuming that much like the Warlock Pact of the Chain that allows you to use your action so that a familiar can attack, you could sacrifice your action to make your mount attack, but it doesn't specify that in the rules. Thoughts?