Endur
First Post
I've been thinking of some variant mounted combat rules (since the mounted combat rules are limited).
1. Counter Charge ... This is essentially an action where you wait until the enemy charges at you, and you charge simultaneously. The two of you meet in the middle. Both sides attack simultaneously and work out damage simultaneously (potentially both could die).
2. Ride Skill: Instead of DC 5 Ride check to the stay in the saddle when you take damage, the DC should be the damage received. Also, I've been thinking of a modifier to the Ride DC based on the size of the weapon. +8 for huge, +4 for large, +0 for medium, -4 for small, -8 for tiny, etc. Get shot with an arrow, and you'll probably stay in the saddle. Get hit by a small tree wielded by a Giant and you'll probably be knocked out of the saddle.
3. Jousting: When two mounted opponents charge each other, the riders can substitute their ride check for their AC (instead of using their ride check to substitute for their mount's AC).
Tom
1. Counter Charge ... This is essentially an action where you wait until the enemy charges at you, and you charge simultaneously. The two of you meet in the middle. Both sides attack simultaneously and work out damage simultaneously (potentially both could die).
2. Ride Skill: Instead of DC 5 Ride check to the stay in the saddle when you take damage, the DC should be the damage received. Also, I've been thinking of a modifier to the Ride DC based on the size of the weapon. +8 for huge, +4 for large, +0 for medium, -4 for small, -8 for tiny, etc. Get shot with an arrow, and you'll probably stay in the saddle. Get hit by a small tree wielded by a Giant and you'll probably be knocked out of the saddle.
3. Jousting: When two mounted opponents charge each other, the riders can substitute their ride check for their AC (instead of using their ride check to substitute for their mount's AC).
Tom