Mounts for Halflings

Yeah.. I've already house ruled the push/pull/slide powers to lose 1 point for every category larger they are, after the 1st.

Man, I can't think of a better way to word that, outside of a formula.
 

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VannATLC said:
Yeah.. I've already house ruled the push/pull/slide powers to lose 1 point for every category larger they are, after the 1st.

Man, I can't think of a better way to word that, outside of a formula.

To be fair the Rogue sliding ability isn't about physical strength but feints and lures to position the monster where they want them... the monster itself does the actual movement.
 



VannATLC said:
Shetland Ponies are marked as Medium? Really? I don't have my 3.5 books to look.

Shetland Ponies are not specifically listed in the Monster Manuals. The Pony entry describes "a small horse, under 5 feet tall at the shoulder".

Shetland ponies are typically anywhere from 28 inches to 42 inches high at the shoulder. Remember, by 3.5 rules, a medium-sized creature is one that is 4-8ft. in height (or length), weighing 60-500 lbs. Most Shetlands will fall within that range, though some may be at the upper end.

By comparison, typical heights of large several large dog breeds (feasibly "riding dogs")...

Great Danes... 30 to 40 inches
Irish Wolfhounds... 33 to 36 inches
St. Bernards... 27 to 36 inches
Huskies... 23 to 28 inches
German Shepherds... 22 to 27 inches

An Irish Wolfhound...

Wolfhound_mascot_wb.jpg


A 3.5 halfling would be about as tall (34 to 38 inches) as that dog.
 
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Jockeys are around 5" and 110lbs, Halflings can be 4'2" and 85lbs...plus they don't have to ride the thoroughbreds that win races that are 16-17 hands tall. A 14-15 hand horse would be just fine.

Then again this is fantasy, and in 4e halfings can ride horses.

Either way, giddy up ;)
 
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nittanytbone said:
I think the biggest loss is goblins mounted on regular wolves. Sometimes a worg or dire wolf is just too tough!

I'm surprised this niche wasn't covered as a Goblin monster. The worg entry does list that they get along well with goblins and often are seen carrying them into battle, but worgs as written are Lv 9 Brutes, so they might need a bit of powering down in many cases.

Wolves, OTOH, are only Lv 2. They're also better then their 3.x counterparts, and they were pretty decent (especially for low-level animals) even then. Basically, their "trip" ability is still in, only now its an automatic if they hit and have CA (their bites are also more powerful against prone targets).

Man, that is one scary encounter now, a pack of regular old Lv 2 wolves.
 

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