D&D 5E Movement and the Help Action

Technically from a rules perspective, one could rule the opposite.

The goblin dies. He does not have another turn. So the helped attack did not occur before the dead goblin's next turn, hence, it does not get advantage. :cool:

Hmmm. Maybe. I kinda imagined it as the following (minus the specifics):

Larry: woowoowoowoowoo! (waving hand and then pokes bag guy in the eyes)

Bad guy fatally stabs Larry

Moe stabs bad guy in back before bad guy has a chance to fully recover from the distraction.


Or any of the movies where someone distracts the bad guy before getting wasted. The hero still gets the chance to stab/shoot the distracted bad guy.
 

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Technically from a rules perspective, one could rule the opposite.

The goblin dies. He does not have another turn. So the helped attack did not occur before the dead goblin's next turn, hence, it does not get advantage. :cool:

Then again, you could equally say that, since the dead goblin is never going to take its next turn, its buddy could attack a month later and still gain advantage, since he's still doing so before the dead goblin's next turn. :heh:
 

Okay, how about this:

One goblin sidles up to you, kicks you in the shins and runs away. While you are yelling at him, his mate stabs you in the gizzard.
 

Hmmm. Maybe. I kinda imagined it as the following (minus the specifics):

Larry: woowoowoowoowoo! (waving hand and then pokes bag guy in the eyes)

Bad guy fatally stabs Larry

Moe stabs bad guy in back before bad guy has a chance to fully recover from the distraction.


Or any of the movies where someone distracts the bad guy before getting wasted. The hero still gets the chance to stab/shoot the distracted bad guy.

Or any of the movies where the BBEG does not even look at the distracting henchmen, backhands him across the room, and never once takes his eyes off the hero. :lol:

It's easy to rationalize a rule in any direction.
 


There are a lot of ways to interpret the move/aid/bonus to disengage/move away. Depending upon how you interpret the series of events, it may (or may not) make sense to allow. It is a subjective call. If you're the DM, make a decision and move on. If you're a player, ask the DM to make a decision and move on. It doesn't break the game either way...

...and if a PC does find a way to break ehte game with the DM's decision, they should just change the decision to keep the game fun.
 

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