Bauglir
First Post
taliesin15 said:thanks everyone for the clarifications so far...now here's one that's slightly more complex
similar situation, the party has listened at a door and heard Orcs grumbling and arguing with each other in the large chamber beyond--they burst through the unlocked door, surprising the Orcs
2nd level fighter is carrying a lantern, has the feat of Quick Draw--he wants to burst through the door, set the lantern down, close with the Orcs 30' away, Quick Draw his Bastard Sword, and attack the nearest Orc, all in the surprise round--and he wants the three other fighter types to do this, and the others to follow just inside the 5' wide door from the standard 10' dungeon corridor, step to the side, and fire readied missile weapons from side angles, avoiding hitting the melee-meting-out PCs and allied NPCs in the middle of the room, 30' away--all in the surprise round
seems to me the lantern setting down quick draw rush and slash and the missile firing behind them seem a little untenable--all in a 6 second surprise round--its not these are 10th level Monks
Except for opening the door, it's doable for the first fighter. (doesn't even require quick-draw)
* Drop the lantern (free action)
* Standard-action-charge the orc 30ft away, drawing your weapon as you move
* Attack once
The other fighters couldn't do the same thing though (well - one of them could, with a reach weapon) as the first fighter is now in the way. The ranged attackers also couldn't move then attack using only a standard action. They would have to move into position, then attack on their next turn (at least they could make full attacks)
I'd suggest one of your ranged attackers use their surprise action to initally open the door then step aside (5ft step), allowing the others to charge in as planned. They could then move into the room and attack on their next turn.