Movement for mithral medium armor?

B4cchus

Explorer
SRD said:
Mithral
Mithral is a very rare silvery, glistening metal ... Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).

An item made from mithral weighs half as much as the same item made from other metals...
Emphasis mine.

Does this mean a medium armor made from mithral allows a character to move 30 feet?
Although the armor table implies that all light armors allow 30' and medium and heavy armors allow only 20' movement, i can't find a rule that states that all ligh armor allows 30' movement and all medium/heavy only 20' movement.

I'd houserule it myself but can anybody help me find a source for a RAW ruling?
 

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PHB, Pg. 147.

Table 8-3: Tactical Speed.

Speed is given per armor category (light, medium, heavy, or none), not per armor type (chain, scale, etc.).

Hope that helps!
 


It seems fairly simple to me. A medium armor, if made with mitrhal, counts as light for purposes of movement(full 30 feet).
 


I’m sorry. I don’t see that part. Care to elaborate? seems to me that Mythril breast plate only needs light armor proficiency because its being treated as light for the user. Races of the wild agrees that it is a light armor. I know its not core but its the only armor chart i have seen for mythril
 

frankthedm said:
But not for purposes of proficency!
(Official FAQ: )
Is a character proficient with light armor, such as a
rogue, considered to be proficient with mithral breastplate?
What about a character proficient with medium armor,
such as a barbarian—is he considered proficient with
mithral full plate armor?

The description of mithral on page 284 of the DUNGEON
MASTER’s Guide is less precise than it could be in defining how
it interacts with armor proficiency rules. The simplest answer—
and the one that the Sage expects most players and DMs use—
is that mithral armor is treated as one category lighter for all
purposes, including proficiency. This isn’t exactly what the
DUNGEON MASTER’s Guide says, but it’s a reasonable
interpretation of the intent of the rule (and it’s supported by a
number of precedents, including the descriptions of various
specific mithral armors described on page 220 of the DUNGEON
MASTER’s Guide and a variety of NPC stat blocks).
Thus, a ranger or rogue could wear a mithral breastplate
without suffering a nonproficiency penalty (since it’s treated as
light armor), and each could use any ability dependent on
wearing light or no armor (such as evasion or the ranger’s
combat style). A barbarian could wear mithral full plate armor
without suffering a nonproficiency penalty (since it’s treated as
medium armor), and he could use any ability dependent on
wearing medium or lighter armor (such as fast movement).
The same would be true of any other special material that
uses the same or similar language as mithral (such as darkleaf,
on page 120 of the EBERRON Campaign Setting).
 

I have had a similar question. Proficiency is one thing, slowing you down is another. After my friend and I talked about it I could not find a compelling reason to not rule that it counted as one category lighter for the purposes of Proficiency as well. This seems wrong, but I can not remember anything that says otherwise, and I have not had the chance to find out either way.

Edit: Posted at the same time the previous poster did.

FAQ's: Hmmm errata and FAQ's tend to be iffy on some cases. I am hoping that someone like, oh, say Hypersmurf or I2K can pop in with their 2 cp's.

BTW, Thanks for pointing to the Errata.
 
Last edited:


Mithral armor is only 'treated' as one category lighter for purposes of MOVEMENT and other LIMITATIONS.

You can wear armor if you are not proficient in it, so lacking proficiency is not a limitation.

Also, note that the FAQ says, "This isn’t exactly what the
DUNGEON MASTER’s Guide says"

Also, text overides tables when they conflict, thus the races of wild entry does not trump the DMG description.

Mithral armor is similar to Powerful build...they both allow you to treat some things as if it was a different category without changing that category.
 

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