Movement Plus Tumble Question?

Aluvial

Explorer
When you move with the Tumble skill, you can normally move 1/2 your movement, as a move. Can you move 1/2 of your movement normally, Tumble for 1/2 your movement, and then continue the other 1/2 of your first movemet?

Example. Let's say I have a guy who moves 30'. As a double move can he move 15' normally, Tumble 15' and then continue the rest of his first move the last 15'.

This way a double move takes him 45', same as if he moved 30', then tumbled 15' more as his second move...

The reason is that in my game tonight, I had a thief try to move/tumble/move as a double move...

Aluvial
 

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It says "Tumble at one-half speed as part of your normal movement.", not "Tumble the distance up to half your speed score".

That means, while tumbling you cover half the distance you normally move. Or rather, count each square as 2 (or 3 fir diagonal movement). So, if your speed is 30 feet and you Tumble 15 feet "at one-half speed", you use one entire move action by that.

So, assuming you take two move actions that turn,

Tumble 5 feet and move 50 feet normally
Tumble 10 feet and move 40 feet normally
Tumble 15 feet and move 30 feet normally
.
.
.
And so on.
 


Aluvial said:
Could you effectively Move/Tumble/Move/Tumble/Move?

Essentially, Tumble twice (or more) is a double move?

Aluvial


Tumbling is done just as a part of normal movement. Not an independent action. And AFAIK there is no rule to prevent you from Tumbling twice or more within single move action.

So, yes. For example, assuming your Speed is 30, you can Tumble 5 feet, move 10 feet normally, then Tumble 5 feet more, as a single move action.
 


Yes, tumbling is part of a move so you can combine as you like but don't forget the malus for each opponent you move past.
 

Its easier to say that tumbling add 5' to the movement cost of any given square. On normal ground each square costs 5' of movement. Tumbling over that same square costs 10'.

Moving on a diagonal cost 10' of movement for the second square {the 5'/10' rule}. Tumbling through this square would cost 15' {10'/15'}

This allows the mechanic to work well with other movement related mechanics, such as overgrowth, logs, and whatnot.

This means, on a double move you could hustle 5' then tumble 5' many times within the same movement. The tumble checks are made for each opponents AoO and for any special terrain movement problems.

Tumbling is fun.. characters should do it much more often..

Besides, someone has got to be able to do that somersaulting charge attack you see in soo many movies! :lol:
 

Here's a question for you: when does the 'malus' reset? For example: Move 30. Tumble 5' away from baddy. DC 15. Move to next baddy 10' away, and tumble the 5' through his threat range so you're in melee with him (let's say you want a flanking position for Sneak Attack). DC 17. Your 'move action' is complete.

But then you change your mind and complete your round with a second move action. Move 5' back away from the baddy again, then 10' towards yet a third baddy, and tumble 5' through his threat range into melee with him (again, flanking position). Do you only have to roll tumble vs DC 15 and then 17 again, because it's a new move action? Or do you roll vs DC 19 and 21, because it's all part of the same round? And if it's all part of the same round, do you even have to roll a second time vs the second foe, since you already succeeded once to this round to move through his threat range?

RAW, it is most likely the first scenario, but I wanted to make sure I had this right.
 


The way I read it is:
Check for each enemy threatened area you attempt to enter. If attempting to tumble through the opponents square, use the base DC of 25. Otherwise use a base of 15.
For each additional attempt at entering an opponents threatened zone, the DC increases by a +2 stacking modifier.
Treat all movement during the round as a seamless whole.

Your example above would require 3 Tumble checks at 15, 17, and 19 respectively.

JMHO :)
 

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