Movement through difficult terrain

Trellian

Explorer
If there is snow (2 movement cost) and light undergrowth underneath (2 movement cost), does it cost 4 squares to move? And if there is heavy undergrowth + snow, will it cost you 6 squares? Meaning that a halfling needs a full round action to move one square?
 

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My understanding that the multiples for restricted movemnt are one of the only ones that stack. So to speak. Normally multipliers in D20 add to gether then multiple but terrain movement does not so it would be what would cost 5 feet of move in light undergrowth in the snow would be 20. In heavy undergrowth 30 feet. I am 99% sure I read that somehwere in the rules. Thought it was weird in the fact it is the exception to the normal rules for multipliers in D20.

Copied from SRD
TACTICAL MOVEMENT
Use tactical movement for combat. Characters generally don’t walk during combat—they hustle or run. A character who moves his or her speed and takes some action is hustling for about half the round and doing something else the other half.

Hampered Movement: Difficult terrain, obstacles, or poor visibility can hamper movement. When movement is hampered, each square moved into usually counts as two squares, effectively reducing the distance that a character can cover in a move.

If more than one condition applies, multiply together all additional costs that apply. (This is a specific exception to the normal rule for doubling)

In some situations, your movement may be so hampered that you don’t have sufficient speed even to move 5 feet (1 square). In such a case, you may use a full-round action to move 5 feet (1 square) in any direction, even diagonally. Even though this looks like a 5-foot step, it’s not, and thus it provokes attacks of opportunity normally. (You can’t take advantage of this rule to move through impassable terrain or to move when all movement is prohibited to you.)

You can’t run or charge through any square that would hamper your movement.

Later
 

Cheers, I found that too, and I also remembera reference saying that a character should be able to move 5 foot in one round whatever the obstacles. Unless it is impassable of course.
 


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