Moving a Sphere of Annihilation

Otterscrubber

First Post
Is there any other way to move a SoA other than the mental control indicated. Although not speicifically prohibited, it seems like the sphere is not a physical item like normal, can it be teleported?
 

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i would say no.
here's a line from the DMG
Should a gate spell be cast on the SOA, there is a 50% chance that the spell destroys it, a 35% chance that the spell does nothing and a 15% chance that a gap is torn in the spatial fabric, catapulting everything within a 180 into another plane.

I figure that a teleport will do the something similar.
Also, you have to remember, that this thing is not a 'thing' as we know it. It's nothing. The antithesis of everything.
 

Otterscrubber said:
Is there any other way to move a SoA other than the mental control indicated. Although not speicifically prohibited, it seems like the sphere is not a physical item like normal, can it be teleported?

Sure, you can teleport it. The tough part is actually touching it before you can do so :)
 


I agree that a Sphere shouldn't be teleportable. As mentioned, you don't want to touch it; and even if you allow the Range Spell feat, I'd rule that there's nothing "there" to touch. It's just an absence.
When my PCs found one and decided to take it home, I made them trek hundreds of miles overland with the thing under constant mental control (good thing they had a Talisman of the Sphere; also, anyone else notice that you no longer have to be any sort of spellcaster to control an SoA?)... and I also decided that moving the thing for extended periods of time caused dimensional ripples that attracted all sorts of extraplanar attention. :D
One problem, though: Neither 3.5 nor 3.0 actually have any mechanic for hitting someone with the darn non-thing. Auto-hit-instant-death-no-save seemed slightly excessive, even for an unwieldy lesser artifact (it's only 2' wide, after all), so I make the controller make a touch attack roll, using their BAB +INT modifier.
 
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So you made them move hundreds of miles? At 10ft/round, maybe a little more with a Talisman? How long did that take? Seems like this would be a useless device unless you happened to find it exactly where you needed it. It moves at the pace of a slow walk. Would make a good garbage disposal though I guess. Be good for the Assassin Guilds' leader to help him get rid of the bodies.
 
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I ran into this issue for my campaign - my solution was to say that if you were carrying a Talisman of the Sphere, you could teleport the Sphere, but that was my own ruling, unsupported by any official text.
 


allenw said:
I agree that a Sphere shouldn't be teleportable. As mentioned, you can touch it; and even if you allow the Range Spell feat, I'd rule that there's nothing "there" to touch. It's just an absence.
When my PCs found one and decided to take it home, I made them trek hundreds of miles overland with the thing under constant mental control (good thing they had a Talisman of the Sphere; also, anyone else notice that you no longer have to be any sort of spellcaster to control an SoA?)... and I also decided that moving the thing for extended periods of time caused dimensional ripples that attracted all sorts of extraplanar attention. :D
One problem, though: Neither 3.5 nor 3.0 actually have any mechanic for hitting someone with the darn non-thing. Auto-hit-instant-death-no-save seemed slightly excessive, even for an unwieldy lesser artifact (it's only 2' wide, after all), so I make the controller make a touch attack roll, using their BAB +INT modifier.


I would say you cannot really hit a moving target faster than the sphere, but now bull rushing them into it... :D :D
 

Here's some fun...

Have a pair of wizards in a duel.

Each is chained by the foot to a stone pedestal, forty feet apart. In the middle of the room, a sphere of annihilation.

They can cast spells at each other, or try to use the sphere...
 

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